TNG Visual Effects
Main Office - Los Angeles
877.879.2040
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North American Services
TNG Visual Effects 3D scanning systems allow us to serve your production locally in Canada and the U.S. See map below for locations.
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TNG AT YOUR SERVICE
TNG Headquarters LA
TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009.
The TNG team knows how to work with producers, directors, coordinators, A-list talent and other agencies, making the most of their precious time and ensuring a successful project. TNG's work is always guaranteed.
The TNG scan team is also highly noted for their ability to travel at a moments notice for a project. Exclusive use of highly mobile scanning systems allow for TNG to perform scans in practically any location. Express Scanning.
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Rides
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A Note From Our Founder
Nick Tesi
TNG Visual Effects Founder
Happy New Year! Here we go again, a new year to raise the bar to new levels at TNG. We jumped right back into it on the 2nd of January to prepare for the needs of projects coming up following week.
We want to make sure we start the year in preparation to keep up with demand. We have purchased additional and new equipment to stay fresh and current.
We are always looking at new technology and software to keep the quality of our service at the highest level, and to accelerate our pipeline. This is tricky at times, but we do our best to make it happen.
We continue looking for partners who are synergistic to our service, and who can help our customers and theirs through more savings and better products. Contact us for more information.
I wish you all a very prosperous New Year, plus health and happiness to enjoy it with. Let's make it the best year yet for all of us.
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Testimonials
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"Nick and TNG have provided an important service for the Visual Effects team on Sleepy Hollow throughout Season 1. TNG's scanning mobility has proven essential to enable scans to take place on location in North Carolina, to be used later by VFX artists back in California. The quality of the mobile scan models is indistinguishable from the more ideal scanning conditions of in-studio scans. We look forward to future work with Nick and his team."
-Eddie Bonin-
Visual Effects Producer Sleepy Hollow - Season 1
We value feedback from our customers! Click here to fill out a short survey. | The Face is the 3D Scan on Right |
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Creating A Digital Double
What is the difference between creating a digital character and developing a digital character? Did you even know there was a difference?
It all depends on the expectation of the final product. To fully develop a character, especially if a well-known actor is in the scene, involves a much larger effort to create facial performance, cyber hair and cloth, and apply character lighting and final scale, all the while making sure it is an exact match to the original talent to keep a smooth transition. For example, if the digital copy you're working on is the main character and needs to be on the screen for a long period of time, such as Brad Pitt's character in The Curious Case of Benjamin Button, then a lot of time would be spent on matching the digital copy to the actor. If the character you're creating needs to jump off a building, transform into something, or burst into particles, then less time would be spent on perfecting the details and making sure it was an exact match, but it would retain having the illusion of being perfect.
Here's how we do it. 3D scanning the character is the first step, but you must also do a photo shoot of the talent for reference photos. The next essential step is the photo acquisition of high resolution textures with and without polarization. This will help create more accurate Ambient and Specular maps to be used later in the texture mapping process.
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All CG (character, building, car)
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The model is then delivered with flat textures (or no lighting values). The production house has the option of adding those values in later when matching the plates. They can also incorporate different types of shaders to match skin such as Subsurface Scattering to give a more lifelike or realistic look to the digital double.
As the craft develops, it will be hard to tell the difference between the real character and their digital double. There is still a lot of work to be done on the fully digital character to act alongside real characters, but the day is coming and facial performance, mocap, and digital doubles will all come together with lower costs and time lines of creation.
Until then, we do our best on this quest while servicing the needs of the entertainment community.
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3D Scanning Services
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What Do You Expect
from a Service Bureau?
In a service bureau of any kind, there are times when you need specific tools to get the job done. If you are true to your profession, you will have whatever your service requires to be immediately accessible.
In the 3d scanning world, we use a combination of people and technology. We have photographers, scan technicians, modeling and texture artists, as well as a number of software programs and 3D scanners to choose from. Throughout the years we've discovered that having an array of solutions and scanners available for projects has saved us, and our clients on time and money. Our clients appreciate using a "one stop shop" rather than several companies to get the job done. Since we have not yet found one scanner that can do everything, we have several types of scanners as well as back ups of the same 3D scanner in the event we need to serve a few clients at the same time.
For example, scanning smaller items like character props and then larger items such as cars and buildings use different types of scanners to get the data. That data is then taken through a variety of software applications our artists use when working on a model. To eliminate too much time being spent on one thing, we have some cross-trained employees who can work on any stage of the project at any time.
Being a 3D Scanning service bureau, we believe we need every tool we can get our hands on to service our clients and give them a professional experience they expect.
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Expanding Across North America
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Expanding to Everywhere
You Need Us
We continue expanding our services to cover Canada and the US ( ...from sea to shining sea!). It is our way of servicing the VFX industry in North America and to meet the needs of the tax incentives available in each of the areas.
There are a number of things to think about when deciding to expand your business to multiple locations. The first is how to make sure our brand stays consistent no matter where it is located. The quality, efficiency and overall customer service should not change. The reputation of the company depends on this or it will be missing the true branding that our customers look for.
We plan on providing our clients with a unique service at a great price with the same attention to quality and efficiency. Until then, we are still highly mobile and can be in nearly any location within hours. We travel with our equipment to make sure there is no delay and we have it when we are on site. If we are there for more than a day we will start uploading the data immediately after the scans are completed to get the project going. We go as fast as our client can accommodate us and head back home the minute the scanning is complete, if not in the middle of the night. We are always looking for ways to spend less and give more on time and on budget.
We are constantly striving for a better, faster, and more cost-effective way to serve your needs. We certainly look forward to working with you and welcome any and all suggestions you may have.
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