The Future of Learning - Part 3 - 21st Century Learning
We're delighted to present you with the 3rd instalment of essential viewing from the recent LWF 12 : Future of Learning Conference.
Lord David Puttnam
Lord Puttnam opens and chairs the 3rd session of the Learning Without Frontiers Conference challenging our delegates and speakers to think differently about the future for children where voice, gesture and emotion recognition is the standard interface to everyday technology.
Mitch Resnick - Learning from Scratch
Mitchel Resnick's Lifelong Kindergarten research group developed the ideas and technologies underlying the LEGO Mindstorms robotic kits and the Scratch programming software used by millions of young people around the world. With these technologies, young people learn to design, create, experiment, and invent with new technologies, not merely browse, chat, and interact. Mitch's ideas and work are now at the centre of the debate about the curriculum for ICT in schools. Should children simply learn to use standard applications and games, or should they also have the opportunity to become creators?
Mark Surman & Michelle Levesque - Mozilla Foundation
Mark Surman, Execuitive Director & Michelle Levesque, Engineer - Mozilla Foundation.
Open, participative and distributed are Mozilla Foundations aims for the future of learning. Learning today happens everywhere, not just in the classroom. But it's often difficult to get recognition for skills and achievements that happen outside of schools. Mark Surman and Michelle Levesque discuss approach's that Mozilla Foundation are taking to meet their objectives to re-invent learning and assessment with digital technologies.
Paul Howard-Jones - Neuroscience, Games & Learning
Dr Paul Howard-Jones, a leading expert on the role of neuroscience in educational practice and policy with a particular interest in how gaming engages the brain and the application of this knowledge in education. Paul will discuss the findings of his recent research to review the potential effects of video games and social media on the brain.
Lisa Ma - Learning from the Fringe
Speculative designer and researcher Lisa Ma discusses her work with fringe communities and ethnographic research. Lisa creates a series of scenarios showing functional relationships between fringe groups and the mainstream that challenges our sense of normality whilst deciphering the values, beliefs and talents of the fringe through personal encounters and the creation of unique services.
Jason Wishnow - Learning from TED
Jason Wishnow, Film Director at Large, TED explains how to shoot a TEDTalk and discusses the strengths and weaknesses of filmed lectures as an aid to learning.
Martin Rees - Learning to Survive
Martin Rees, the Astronomer Royal, asks could this be our final century?
Whatever part of the world we live in we're going to have to contend with the fact that the world is getting more crowded and that each individual is going to become more demanding of resources, energy and food. If we are to cope with this more crowded world we are going to have to deploy science and technology in a more optimum way, a way that requires international partnerships. Martin Rees presents the case that scientists have a special role to play in promoting this discussion amongst the general public and politicians so that important long term issues remain high on the agenda.
Jesse Schell - Learning is Beautiful
Renowned game designer, Jesse Schell believes that the future of learning is beautiful. Widely credited with popularising the concept of employing gaming mechanics to solve problems and engage audiences in non-gaming software in a technique known as "gamification" Jesse discusses his thoughts and experiences of how to make learning and education beautiful by using customisation and gaming techniques within the learning experience rather than the kind of standardisation that produces standardised output.
Thanks for your attention! |