Center for Gaming Research
April 2017 Update
The Center continues to provide valuable information and learning opportunities.
Eadington Fellowship Application Cycle Begins
The Center for Gaming Research is now accepting applications for the 2017-8
In the 201
7-18 academic year, the Center will award two types of Eadingto
- Four-week Resident Fellowships offer a $3,000 stipend. This award is intended for graduate students conducting dissertation research, junior faculty, particularly those turning dissertations into books, and senior faculty pursuing new research opportunities. Resident Eadington Fellows will complete a month-long residency at Special Collections at the University Libraries, deliver a public talk (which is recorded as part of the Center's podcast series), and contribute a brief paper to the Center's Occasional Paper Series. It is expected that the research they conduct will be incorporated into their dissertation, a book, or another major research project. Residencies for these fellowships can be scheduled to conclude any time before September 1, 2018-this includes the summer.
- Two-week Visiting Fellowships offer a $1,500 stipend. This award is intended for senior faculty or junior faculty who do not have the time to commit to a month-long residency. Visiting Eadington Fellows will spend a minimum of two weeks in residency doing research at Special Collections, deliver a public talk (which is recorded as part of the Center's podcast series), and contribute a brief paper to our Occasional Paper Series. It is expected that their research will be incorporated into an article, book chapter, or other research project. These residencies must be completed by June 30, 2018.
All Eadington fellows will complete a residency at Special Collections; deliver a public talk (which is recorded as part of the Center's podcast series); and contribute a brief paper to the Center's Occasional Paper Series.
Spilde Collection Now Available
Katherine A. Spilde, PhD, is a cultural anthropologist who specializes in the social, economic, and political impact of casino gaming on American Indian tribal governments and communities in the United States. Her papers include materials she collected about Native American gaming and the greater gaming industry. The materials date from 1789 to 2015, with the bulk of materials dating from 1995 to 2010. Materials dating from the eighteenth and nineteenth centuries are reproductions of key court opinions and treaties concerning Native American rights and sovereignty. The majority of the materials document Native American gaming following the passage of the 1988 Indian Gaming Regulatory Act (IGRA). The papers detail Native American gaming enterprises both on and off reservations, the socioeconomic impact of gaming, and the legislative history of Native American gaming in the United States. The papers include research and subject files created by Dr. Spilde during her employment with the National Gambling Impact Study Commission (NGISC), the National Indian Gaming Association (NIGA), and the Harvard Project on American Indian Economic Development (HPAIED).
UNLV Gaming Podcasts 78-79
In the past three months, the Center has released two podcasts.
In this March 22, 2017 phone interview Stefan Al discusses his new book, The Strip: Las Vegas and the Architecture of the American Dream.\\In this March 22, 2017 phone interview Stefan Al discusses his new book, The Strip: Las Vegas and the Architecture of the American Dream.
Listen to the audio file
Jessalyn R. Strauss
"Promoting Las Vegas: Stories and Strategies of Casino Press Releases"
In this January 25, 2017 Colloquium Talk, Strauss discusses how casino press releases reflected the efoorts of PR professionals to secure coverage for their organizations.
In the past three months, the Center has published two Occasional Papers.
ABSTRACT: This paper explores how Las Vegas casino executives have successfully produced a unique gaming experience. From the 1950s onwards they were able to use architecture, entertainment and business practices to link games of chance with a specific consumption experience for players. It will examine what sets the Las Vegas consumption experience apart from other gaming locations, what it consisted of, and how it was produced by the casinos. It also investigates how people between the 1950s and 1980s perceived and consumed the Las Vegas experience. Drawing from these observations the paper argues that the special of Las Vegas in gaming history stems from the fact that it represented a unique way how games were experienced and played.
View the paper
ABSTRACT: This paper explores the performance history of the Korean girl group The Kim Sisters, once highly visible racial icons, within the social and cultural context of 1960s Cold War America and popular entertainment culture. The Kim Sisters' disappearance from American screen and scene raises questions about public memory of the Korean War, the status of Asian American performers in popular entertainment industries, and shifting attitudes about race, gender, and sexuality in the 1960s. Focusing in particular on the production and reception of their feminine beauty on stage and television, this paper highlights the Kims' early years in the newly-formed Republic of Korea, as well as their success in the Las Vegas showroom scene and on television musical variety shows such as
The Ed Sullivan Show and
The Dinah Shore Chevy Show.
View the paper
Nevada Gaming Revenue: Long-Term Trends (2000-2016)
Analysis of the total number of positions, slots, and table games for Nevada casinos from 2000 to the present. Charts include totals for total game categories and breakdowns for blackjack, baccarat, craps, sports books, and poker.
Monthly combined win totals for (nearly) every U.S. commercial casino and racino
Revenue trends for Statewide, Las Vegas Strip, Downtown Las Vegas, Boulder Strip, and Washoe County for the month for the past ten years
Rolling summary for the past half-year
Annual hold percentage averages, with monthly maximum and minimums, 2004-17
Annual and Monthly Hold Percentages, 2004-2017
An Analysis of Monthly Statewide Results
Monthly and Year-to-Date Revenue Results
Table and Slot Machine Operating Statistics
Gross Terminal Revenue, Number of Machines, and Win/Unit/Day
Monthly Handle, Win, Promotional and Other Totals
Units, Credits In, Promotional Credits, Net Revenues, and Other Metrics
Revenues, Year/Year Change, and Market Share by Casino
Slot, Table, and Total Revenues by Month, 2012-present
Latest Book: Tales from the Pit
Dealing in a casino presents challenges and rewards not seen in many workplaces. With hundreds of thousands of dollars at stake every minute, casinos are high-stress workplaces. Managing a casino workforce brings stresses of its own. Drawn from these interviews and edited by CGR Director David G. Schwartz,
Tales from the Pit
provides an overview of how the interviewees felt about a variety of topics, ranging from their experiences breaking in as new dealers to their transitions to management and the changes the industry has seen over their careers. The current and former managers speak candidly about the owners, bosses, dealers, and players who made each day challenging.
Tales from the Pit: Casino Table Games Managers in Their Own Words
by David G. Schwartz by UNLV Gaming Press
List Price: $23.00
Our Price: $18.00
|Sharing Expertise with the Media
Last month, Center Director David G. Schwartz spoke with approximately 14 print, online, radio, and television media contacts about a range of topics.
We are always seeking donations of materials that document the history of gambling and Southern Nevada. If you would like to discuss donating company or personal papers, photographs, or documents, please call or email
If you would like to donate money to support new book acquisitions or the
program, please visit
and specify "Eadington Fellows" as the designation.
About the Center for Gaming Research
Located within Special Collections at UNLV's state-of-the-art Lied Library, the Center for Gaming Research is committed to providing support for scholarly inquiry into all aspects of gaming. Through its website,
, the Center offers several unique research tools and information sources.
About the University of Nevada, Las Vegas
UNLV is a doctoral-degree-granting institution of 29,700 students and 3,300 faculty and staff. Founded in 1957, the university offers more than 220 undergraduate, masters and doctoral degree programs. UNLV is located on a 332-acre campus in dynamic Southern Nevada and is classified in the category of Research Universities (high research activity) by the Carnegie Foundation for the Advancement of Teaching.