I hope you are all enjoying lots of games this summer! We're doing our best to provide you with plenty of good ones!
Even with all the stress of creating new digital and physical systems this year (and work proceeds on that front as we near completion), it's been a really good year for our game production. We have been able to get a few of our well-loved out of stock games reprinted (Battle Line, Churchill, Liberty or Death, Space Empires 4X, Talon, and soon Unconditional Surrender), sometimes in much-improved 2nd Editions (like Fields of Fire, 2nd Edition). It's nice to see so many of you showing pics and videos and talking on social media about your enjoyment as you finally get to play these games that were out of print for a while.
On the new game front, it seems to me that our designers are hitting on all cylinders. From Kurt's blockbuster (err, sorry :-) ) Fields of Despair - sort of a sleeper hit that continues to garner high praise - to start the year, followed by Mark's amazing Pericles - one of the most immersive, engaging, and strategically challenging games I've had the pleasure to play - the year was off to a terrific start. Now we've had a summer that's seen a slew of games that are selling really well and are garnering excellent feedback from various segments of our customer base. I'm loving seeing a GMT version of Jason and Christian's 1960: The Making of the President being played repeatedly and getting a lot of praise online. And it's great to see the innovative elegance of Wray and Brad's deck-building strategy game Time of Crisis bringing challenge and enjoyment to your game tables. Then there's Brian's Colonial Twilight, a finely crafted two-player COIN game - something Volko and I didn't even imagine when we first talked about the series. A new CDG, Perry's Illusions of Glory, has brought yet another extension of strategy and fun to our many Paths of Glory players. This week we're shipping Jerry's newest gem, Enemy Coast Ahead: The Doolittle Raid, for you solo players, and within a couple weeks we'll add Mark's next operational masterpiece, Holland '44, and the 4th installment in Richard's popular Men of Iron series: Arquebus.
I know I'm probably too close to the games to make unbiased evaluations, but I have to say that when I look at this body of work from 2017 (and this isn't counting several cool expansions we've released), I am so proud to work with designers and developers and artists and writers and testers who are able to create games of this quality. So I just want to say to our teams "It's my great pleasure to work with you in this joint endeavor we call GMT Games." And to those of you who buy and play our games, please accept my thanks, as without your support, we wouldn't be able to create all these cool games that I hope will all bring you many hours of gaming enjoyment.
OK, let's get to the details of this month's update.
Fields of Fire 2nd Edition Update Kits
For you guys who've ordered these update kits, we haven't forgotten you. The reason we didn't charge for them yet or ship them is that they didn't arrive with the main shipment of Fields of Fire games. We will have them in time to ship them with our next shipment near the end of this month, though, so don't worry, you'll have them soon. FYI, we're going to charge for them this coming Wednesday, August 23. If you still want to order an update kit, you can still get the P500 price.
Colonial Twilight Card Issue Update
I'm happy to report that we have received the four-card replacement packs that fix the "missing and misnumbered cards" issue. We are shipping them out now - along with
Fields of Fire and
Enemy Coast Ahead: Doolittle P500 orders. They should all be shipped out by the end of this week. I'm very sorry for any inconvenience caused by the error in the decks. This should fix the issue.
Note also that we'll now begin shipping copies of the game (with the updated cards inside) to distributors and retailers, and have removed the "Temporary Hold" on selling the game. So you should see
Colonial Twilight showing up in your local game stores soon.
Commands & Colors Ancients Digital Update - from HexWar Games
Dev Diary 2
Welcome to our brief update on the development of our digital version of Commands & Colors: Ancients!
The typical Ancients scenario features arid Mediterranean plains, and so it has been a challenge to create a world where every map has a distinct look and feel. For this purpose, we generate gentle realistic rolling hills with swathes of grass and rock to give each scenario a realistic and unique appearance.
Our friends at The Lordz Game Studio have done an excellent job of the unit models. You will be able to command everything from powerful elephants to ingenious war machines, all of which have been painstakingly recreated with historical-accuracy in mind. Once their animations have been hooked up, the ancient world will really start to come to life!
The game rules are really coming together. Most of the combat rules now working and we have been able to build many of the scenarios; such as Bagradas, Lake Trasimenus, and Castulo. Created with our level editor, these scenarios are completely playable - though they still look a bit rough around the edges. The gameplay however is shaping up very nicely!
Check back next time to see more progress on this exciting project!
Update on New Rules and Player Aid Card for The US Civil War
Due to a terrific order response for the new rules and player aid card for
The US Civil War (thanks everyone!), we've already sent it to the printer. Mark Simonitch told me yesterday that we should have them in the warehouse and ready to ship out in about a month.
You can still order if you'd like a set (we're printing a couple hundred extra). Here's the link.
BAOR & FRG TESTERS (from Designer Jim Day)
Looking for NATO (BAOR & West German) and Warsaw Pact aficionados. Needed are those experienced players willing to engage in head-to-head or solitaire sessions testing any of the 20 new scenarios (no one is expected to test all 20) included with the MBT Expansions BAOR and FRG. VASSAL is the only method that will be employed in testing. Slots are available for those interested in putting in the time and effort. Please contact Jim Day directly at email@example.com for the whats and wherefores.
New Version of Medieval
I want to let you guys know that Medieval - a great game that went out of print for us long ago - is getting a make-over from our friends at HGN Games. They will need your support for their efforts to bring it back bigger and better than ever.
There's lots more info at:
This Month in InsideGMT!
Here are links to this month's new InsideGMT articles:
And, in case you missed them, here are links to our previous month's InsideGMT articles:
As always, I invite you guys to head over to
check out the articles, leave us your comments, and tell us what else you'd like to see us do to make
San Diego Historical Games Convention - November 10-12, 2017
Harold Buchanan is hosting the 3rd Annual San Diego Historical Games Convention this coming November 10-12.
The venue is again the 5,200 square foot Shriner's Hall in sunny San Diego, CA.
The Theme for this year's Con will be
The Great War.
As usual, there'll be many scheduled events and plenty of room and time for open gaming.
As if three days of gaming in a terrific venue isn't cool enough, this year's special guest will be Volko Ruhnke. So come meet Volko and join us for a ton of gaming fun in San Diego - where it's 70 degrees in November! Registration is limited to 150 gamers, so reserve your spot soon. For more information and to register for the event, please visit the
GMT Weekend at the Warehouse - October 5-8, 2017
Come join us at the Fall, 2017 GMT Weekend at the Warehouse!
For those new to the event, this is mostly an open gaming event, although we do hav
e tournaments from time to time. We expect about 100 gamers to attend, and space is limited, so please get your reservation in to the office ladies (call, chat, or email) as soon as possible.
There are several hotels within a few miles of our offices. The closest one, The Sequoia Inn
, blocks rooms for our attendees at special rates. The hotels reservation # is 559-582-0339. Tell them you want the "GMT Group Block"
rate. They have already blocked rooms for us for Oct
ober, so feel free to go ahead and make reservations whenever you are ready.
Keep up with GMT O
Virtually every day, we announce new information or show off upcoming products or give you a peek under the hood of our new designs in our various online sites and forums. For you guys looking to keep up with us online, here's where you can find us. Drop in and start a conversation!
That's it for the news bytes from me for this time.
Here's what you'll find in the rest of today's update:
- Charge and Shipping Update
- Production Outlook
- Project Updates and Sample Art
- P500 Reprint Update
- Website File Additions
Thanks, as always, for your support of GMT Games!
Enjoy the games!
Charging and Shipping Schedule
We are currently shipping the following items:
Colonial Twilight Card Update Pack
We hope to be finished shipping these items to P500 orderers by the end of this week.
Our next P500 shipment will start in about 10 days, for the following items:
Then right around the end of August, we'll charge for:
You can figure that we'll begin charging for the "Late September" games around September 10 or so.
For you guys calculating shipping charges for these games, I've included the weights we're using for shipping in parenthesis after each game title.
To avoid any delays in your game shipment, please make sure you've updated your charge cards on our website before we charge. If you use the "Pay by Check" P500 option, please send your checks in by the above dates. Thanks!
Tentative Production Schedule
Here's our most current Tentative Production Schedule from Tony and Mark.
Games with a ** following their entry are currently at the printer (we're a little more certain about scheduling on these).
Colonial Twilight Card Update Pack
Early-Mid September, 2017
Late September, 2017
1st Quarter, 2018
#= Although at least one of these is going to be "ready" sooner, John has decided to achieve some operational and cost synergies by printing all three games together in 2018.
We have two new P500s this time - a low-medium complexity strategy game on the battle for the American Great Plains during the late 19th century, and our 4th game in the
Fast Action Battles Series, this time taking us to WWII North Africa. For more info about, or to order each title, just click the banners or links below to go to the P500 page for each game.
Recent P500 Additions:
Project Updates and Sample Art
Here's a peek at Terry Leeds' newest version of the main (world) map for
Andrew and I had the chance this summer for some final tuning before beta test of our
Falling Sky expansion that expands the game with a prequel to cover the whole period of the Gallic Wars. The pre-Vercingetorix Arverni are now behaving as we like, and we think we have a tight, right-into-the-action contest from 58BC on.
HELP WANTED: We are looking for a few willing play testers who know
and would like to try out
. You would need to be willing to assemble a test kit to augment your
set with added cards, forces pieces, markers, and charts. If interested, please let me know at
At Any Cost is in final testing at the moment with a team of guys who are working through the rather lengthy Campaign scenarios. The core mechanics of the game are sound and the smaller scenarios have played very well and are ready to go. Getting the final tweaks on the Campaigns has been a bit of a slog as they can be pretty wild and variable, heading in all sorts of different directions. This makes them really fun to play and increases replayability, but is quite a job to playtest well. In any case, I should be submitting final files to Mark in about two to three weeks and hopefully it will go smoothly from that point to final production. - Hermann
Today the map,
tomorrow the playing pieces.
Cataclysm took a big step towards its print date with the completion of the game map by Terry Leeds. This global portrayal of WWII will offer a split map that allows for scenario play in Europe and the Pacific, or you can arrange the maps together to replay "the Big One".
The map scale gives the player an "armchair" strategist's world view. Resource areas are highlighted, suggesting a strategy rather than imposing one on the players. The map, coupled with the low counter density, should allow players to take in their positions "at a glance".
Still to go: Charles Kibler will be designing the counters. Rules will soon go through final proofreading, with layout to follow. We hope to get Cataclysm onto players' tables by Spring 2018. - Bill
Scot & I are nearing the end of our final proof read before submitting Gallipoli for layout and artwork. We are not making any material changes - just correcting cross-references, removing some remnants of obsolete rules, adding an index etc. Cheers! - Geoff
GMT's legendary trio of artists are charging forward like Rommel bursting through the Ardennes or Patton on his race to the Rhine.
Hitler's Reich: WW2 in Europe
, has been five years in the making, but that has been five years well spent (as well as a lot of gaming fun for all involved).
During the last two weeks Rodger MacGowan finalized the cover art - which now highlights the solitaire as well as two player aspects of the game. Of course, the game still has its 3 and 4 player options.
Mark Simonitch has just about completed final touches on the map that he and Charlie Kibler have been working on. What a difference from my hand-drawn play-test map of years ago! Charlie also has been laying out the rule book, play book and various player aid cards, and has also come up with designs to grace the backs of the card decks.
The graphics in this update represent Hitler's Reich: WW2 in Europe's current "state of art".
Editor/developer/co-designer Fred Schachter is going over every detail with his usual (and unusually thorough) attention for detail. VPJ Arponin is working with the GMT graphics team to bring his solitaire "Axis Bot" from concept into gaming reality.
Designer Mark McLaughlin is letting these professionals do their magic, and writing up progress promos on Facebook and for the GMT Blog (which Rachel Billingsley so adroitly puts together). Things are looking very good for us to bring this game out on schedule later this year.
I'm pleased to announce that we have developed a solitaire AI for the Replicators. You will be able to play solo against the Replicators without a special set up. What that means is that you could, for instance, pick a normal map scenario that you would play against a live opponent, and instead play solo against the Replicators.
Our previous solo scenarios - Doomsday Machine, Alien Empires, Space Amoebas, and Co-op - all had some form of a special set up. This one is more like playing against a human opponent. In general, the Replicators are simpler and lend themselves more to a solitaire AI, but we also worked hard to make it so that it would not be difficult to run the actual AI and I think we succeeded.
I think you will enjoy them! - Jim
P500 Reprint News and Tracking
Here's the current status of all the games on our P500 reprint list - with current order totals and a +/- order growth since last month:. Please help us determine what to print by pre-ordering any of these that interest you. Thanks for your help!
New Game Support Files, Vassal Modules, New Reviews, Interviews, and Sneak Peeks
Here are new support files we've added to our website since our last update. Enjoy!
Your Friends at GMT Games
Toll Free Order and Support Line: 800-523-6111