TNG Visual Effects

3D Scanning - Mocap   

February 2012 - Vol 3   

Issue 02    

Quick Links

Official Website


View our profile on LinkedInFollow us on TwitterFind us on FacebookVisit our blog 

TNG Visual Effects

Main Office - Los Angeles




About TNG Visual Effects



We are 3D scanning service providers and specialists in the creation of photorealistic cg models for visual effects in the entertainment industry.



What can we replicate for you?













Artisans Create 3D


Battle Ship to scan

Alex Valdes

Artist | Modeler | Sculptor | Textures


The digital artist is a specialist who provides a critical element to the process of turning creative thought into reality. TNG fuses the various elements of technology, artistry and community to meet our customers needs for accurate 3D models.  


We are pleased to have Alex Valdes on our team. Alex is a talented artist and a specialist among precision photorealistic 3D modelers. His specialties are not limited to his speed, savvy eye for detail, and impressive ability to remain true to the original form of his models. Alex's abilities as a digital artist include modeling, sculpting, and painting. His artistic range also extends from clay, to oil paint and canvas, to paper and pencil.  


Why TNG for 3D Scanning? 


TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009. They have worked on commercials, TV shows, and films such as The Twilight Saga: Breaking Dawn - Part 2; GI Joe 2: Retaliation; Vamps; Knight & Day; Spy Kids: All the Time in the World in 4D and Underworld: Awakening, to name a few.  


The TNG team knows how to work with producers, directors, coordinators, A-list talent and other agencies, making the most of their precious time and ensuring a successful project. TNG's work is always guaranteed.  


The TNG scan team is also highly noted for their ability to travel "at the drop of a hat" for a project. Exclusive use of highly mobile scanning systems allow for TNG to perform scans in practically any location. Express Scanning.     




VFX Producers Challenge

 The Cost of Creating A Character


You chose visual effects because you know you can create anything as long as it's in your budget. Need photo-realistic 3D models? Adding in mocap or necessary services to make your project come alive may make your budget seem bleaker than you originally thought.




Let's say you've got ten characters that need to be 3D scanned. You want these in high enough detail so you can start using them for tests, trailers, etc. It already feels like it is going break your budget. We've got suggestions to help you get the data you need.


Partner Up - Best case scenario: You're developing the game while the film is in production. From concept to Post, these projects will maintain fluid replication and you will have someone to split the costs with.


Quantity Discount - You remember this one, right? The more you spend, the more you save.


Data Storage - Not sure exactly what you want in digital? If your production has potential for any possible scene changes just have your 3D scanning service provider scan anything you might possibly need as a CG model. Order the data when you need it.


Head Scans - The 3D scanning service provider that specializes in photo-realistic heads can give you a good clean model quickly. You can take the fraction you've saved and use other specialists to finish the work.


Raw Scans - This is an option as long as the VFX facility you choose to do clean up and textures with has a pipeline compatible with 3D scanned models. Are their costs any less than your 3D scanning service provider?


If none of the options above are beneficial to your project, talk to your 3D scanning service provider to determine how they can customize your order to help you. There could be other bargaining chips out there that you haven't considered. Get the conversation started and figure out how you will get the best with your budget. Great characters are worth it. 
Using Digital Assets 

Replication - Cashing in on the Digital Asset


Sets, vehicles, rooms, interiors, props, and buildings can all be digitally created for the making of a game, TV episode, or film. If it is obvious you've got a franchise in the making, invest in the power of a digital asset and the payout it can bring you. 3D scanning can give you assets to be used in your project over and over. Resolution can be increased for films and decreased for games. Even with additional adjustments each asset will be well worth having, especially if you can use it more than once.


Modeling buildings with ornate facades can be time consuming projects. Replicating the interior of that building can also take too much time. Save time by choosing 3D scanning. When comparing costs versus benefits, producers found the benefit of having accurate assets with a faster turnaround was a mark of distinction for 3D scans. Choosing to use a specialist in 3D scanning can enable you to put more detail and further strategy into your production.


Vehicles are a hot item on the list of objects to create digitally using 3D scans.  Is it worth the cost to destroy them in a chase or lose them off the side of a cliff? Remember to factor in the cost of stunt drivers, insurance, wreckage removal and permits. Using 3D scanning in this situation could make the project successful. Be sure your VFX production facility or game developer will use the 3D model fluidly in the scene. 


Don't wreck it! Scan it!

The ability to create many types of digital assets by way of 3D scans is here and ready to be used in your project. Put them in from the start (in Previs) and get your trailers ready. It's time to get the most out of your digital assets. If your project is going into several entertainment genres, use your digital assets to serve you time and time, again. Now let's go capture some data! 

 A Note from Nick


Facial Expressions Help Drive Your Facial Performance


This is one of my favorite subjects. I believe the technology for facial performance capture will continually improve and get us to where we want to be in terms of entertainment in the future. We've been noticing some people have difficulty making faces to capture movement for blend shapes. I recently did a little hands-on research and went through a session making many facial expressions. I am used to being on the other side of the equipment trying to coax the talent and boy was this an experience. I'm looking forward to sharing the results of that test with you soon. 




The first question I faced (to turn a phrase) was: How many expressions do we need? I thought 12 would fill the bill, then I learned that 64 to 120 is a more ideal number. We are working on a combination of sets we can offer our customers to give them options based on their projects. This will give them the start to an effective option to be used in conjunction with a facial performance capture system. Sometimes there is just not enough time or money to scan and process 64 to 120 facial expressions. Our goal is to work within budget. The last part of the process involves some capture to review facial movement.


We are also testing our ability to fuse expressions from one character to another. They're probably not going to be hero characters, and that's okay. Perhaps the secondary talent ad others will give you the ability to get better facial performance at a more reasonable cost. We will continue to keep you updated on the status.



 Mocap Corner of Advice

 Motion Capture for the Lifeless 3D Character





We have a few solutions for you, again. We don't believe in one fix for all. If you have one or two characters you need to mocap in the Midwest, Toronto, or Georgia, we offer a completely mobile option. We can fly in and mocap your characters quickly. We bring the data back to Los Angeles for clean-up and processing. Once your data is prepared, it will be delivered it to your preferred destination for use in your project.


If your production or game calls for high capacity (or person to movement ratio) we have another solution to meet your demands. You will be catered for the sake of ensuring you're satisfied with all of the standard and leading edge tools you'll be using to get the most out of your time and mocap actors.  Let us know how we can help meet your motion capture needs.


What our clients have to say:

"We've been working with TNG Visual Effects ever since they started, and they've always been our vendor of choice when it comes to 3d scans. Nick and his team have always delivered extra high quality models with blazing fast turnaround, and he's always flexible to adapt to our constantly changing pipeline. He's been working under some pretty aggressive deadlines, with lots of models to deliver in a very short amount of time, but always took it in stride and never missed a delivery. We can't imagine working with anyone else when it comes to high-resolution scans for our characters. Just book the talent, call Nick, send him a template for topology and you'll get a model that you can literally plug and play into your cinematic."         

-- Jerome (Jed) Denjean, Senior CG Supervisor at Blur Studio     


In Conclusion 

We at TNG Visual Effects are continually looking for better ways to serve the entertainment industry by providing an excellent experience for our clients. Thank you for taking the time to review our newsletter. If you have any questions, or would like to consider TNG Visual Effects in your next bid, please contact us.


TNG Visual Effects
Ph:     877.879.2040
Join Our Mailing List!