TNG Visual Effects

3D Scanning - Mocap   

August 2012 - Vol 3   

Issue 08    

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TNG Visual Effects

Main Office - Los Angeles




North American Productions

   American-Canadian Flag - FACE

TNG Visual Effects 3D scanning systems allow us to serve your production locally in Canada and the U.S. See map below for locations.

About TNG Visual Effects



TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009. 


The TNG team knows how to work with producers, directors, coordinators, A-list talent and other agencies, making the most of their precious time and ensuring a successful project. TNG's work is always guaranteed.  


The TNG scan team is also highly noted for their ability to travel at a moments notice for a project. Exclusive use of highly mobile scanning systems allow for TNG to perform scans in practically any location. Express Scanning.     



What can we replicate for you?




Janelle - Geisha scaled

Geisha_Leg out  

Sofia  Sophia_pose

Battle Ship to scan  

  SWAT_Full Body





Large Objects 





3D Artisans


Omar Kamel

Omar Kamel

Digital Artist and Sculptor


Omar's interest in the creation of video games led him to further explore the world of 3D and digital art. While he is adept at hard surface modeling, he has a true passion for sculpting characters and creatures. In addition to his love for high poly modeling, he also has made a hobby out of clay sculpting. Omar rises to the challenges associated with the world of 3D art and enjoys learning and growing as a digital artist. We are happy to have him working with us here at TNG.


Face It - We Love Characters


There are so many different characters out there it will make your head spin. We enjoy finding new and unusual characters. They define life. What they bring with them and what they face every day fascinates us. These are the real characters of life. No prosthetics, no makeup. Just a face for the world to look at. This is the face we enjoy working with. A face someone is proud of, that has distinction. It carries a distinct imprint and also that aged look whether it is in years or experience. Now that's a face!


Of course in this business, it is the project you face and do the best job you can. The tools afforded to us today give you the ability to get in close; see the eye socket structure, the corner of the lips and the lines within the lips, the scars on the face and even the wrinkles. The challenge with creating a new character is not 3D scanning the head and body, but rather the cost, quality and speed of delivery. I've heard some people say which two out of the three would you like, but it doesn't have to be that way. My clients do not want to make that choice. They want it all.  That is what we aim to give them - everything we can to meet their needs.




In the course of preparing for the scan, it should be realized that the hair is the hardest part to capture. Whether using lasers or structured light, it is a challenge. I find, however, that most companies do not concern themselves with this aspect as they would like to build cyberhair to react with the dynamics of the scene.  Therefore, we use wigcaps to cover the hair. This will give the character a bald or hairless appearance. A major advantage of this is that it helps us develop a better ear thanks to the process. There will also be some small issues like, sideburns, beards, mustaches etc, but we do find ways to make it all work to give you something that gets you the most realistic character possible.


Facial expressions are also a source of concern regarding developing good facial performance. There are numerous choices out there and we are looking at several new ones to offer an even better product. In the meantime, we have employed a way to do it that serves most needs. However, the future is always changing, not only the way we look, but also the way we do things. This dictates the need to keep aware of what the market has that makes sense and works.




At Siggraph last month, I was watching the "Demo" of a product and the company was pushing a Siggraph special. The product sounded good and the price sounded okay until I asked what the regular price was and found out they didn't know or didn't have one, but I should still buy at the Siggraph special price. The second question was; if I did, can I bring the software with me or download it? That's when I heard it hadn't started shipping yet. This is not to say there are not other solutions, but beware of what you are buying lest your character ends up having a look of bitterness and rage. 


 -Nick Tesi



How Do Your Buildings and Sets Measure Up?



While scanning buildings, accuracy is often a question that arises, and for good reason. The system we use captures one million points per second. These buildings, which are scanned, will be used as targets to build additional pieces either physically or digitally. This gives the project (film or TV) a real-time blueprint, in which they can safely plan around, saving time.




Our large-scale scanning system is precise and fast as it creates a virtual copy of reality with millimeter-accuracy. This gives us the ability to acquire our scan data rather quickly, so that we can both be out of production's way, and on our way to pre-processing the data. These types of 3D scanners, which can scan large real-world objects, are known as Lidar scanners. They are used in dozens of fields because accurate measurements are very valuable. Surveyors are commonly seen using this type of equipment. Ours is highly transportable and mobile as we love to travel and to be on-set as needed.


We use this technology to scan building interiors and exteriors, car interiors and exteriors, trains, planes, and many other objects that would not be practical for other types of scanners. Although the scanner we use is able to capture color information, we prefer to shoot high resolution HD images. This allows us to project the HD reference photography onto the texture maps. 


When in pursuit of 3D scanning, to minimize costs and delays, it is highly effective to get all of your business done with one 3D scanning company. There are many financial benefits. It also saves time in communicating and reduces the number of people you have on the set. This makes for less things to coordinate and more precise control, which is vital for production.


This Ain't Your Father's Car


Remember dad's car? The old station wagon or large sedan for the family? It was a sensible solution for transportation, but it wasn't too exciting. That's all changed as we are now the dads with our remade or re-engineered Chargers. We have a chance to go back and drive the historic muscle cars once again. You can get them with the big engines that can pass anything (but a gas station) or look good in that 4 cylinder just sipping the gas and saving your money. 



Whatever your pleasure, or need, we can scan it. We have been involved with scanning a variety of cars from the muscle to the ultra sleek Lamborghini. Hard tops and convertibles, VW Bugs and Ford Thunderbirds. We've scanned them all.


Most of our work has been based on films, TV episodes or commercials. We handle each car like it is our own, with tender loving care. First, the car goes through a photo shoot to have very good reference pictures for texture maps as needed. Next, we start prepping the car by using a dulling spray on the surface that can be washed or polished right off. We also paper the windows as the scans go right through them. Finally, we scan using our Faro scanner to get every side of the car and collect as much information as possible. If the needs are for more than one car we could start prepping the first as we photo the second. In other words, we can build a work flow that keeps the process moving quickly.



Once back in our studio, we go through the data and rebuild the model and re-topologize with quads. Depending on your needs, we then put the UV's on and deliver the product since most customers want to finish the cars with reflection maps themselves. It's all a process that can take up to a week or just a few days depending your needs how many artists we can put on your project. 


The process carries over to larger vehicles like trucks, SUV's, van's, trains and planes. This also goes for period pieces like covered wagons, stage coaches, tanks from different wars and all kinds of trucks or jeeps.


Whether your father drives it, you drive it, or a chauffeur drives it, we can scan it and make it a 3D model for your show.

What our clients have to say:



Ron Moore_Testimonial  

Battle Ship to scan
Thank You

We at TNG Visual Effects are continually looking for better ways to serve the entertainment industry by providing an excellent experience for our clients. Thank you for taking the time to review our newsletter. If you have any questions, or would like to consider TNG Visual Effects in your next bid, please contact us.


TNG Visual Effects
Ph:     877.879.2040
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