Hi there!

My name is Abby the game merchant!

I'm the quartermaster on a ship full of gamers, and it's my job to ensure you have access to the very best in games.

Check out my new wares!
Featured Product
T.I.M.E Stories

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario's obstacles.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which - Asylum - is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.



You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...

In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

T.I.M.E Stories is a decksploring game in which each deck makes anything possible! Available now at GameKnight.

Also be sure to check out our booth at JimCon on November 13th-15th and try out this great new game!

Coming Soon
The Eldrazi are coming . . . for the holidays. And they're bringing a present!

Intimidated yet? Gideon doesn't look like he is, but maybe he should be.

Whatever the fate of Zendikar may be, you can get your hands on this product this Friday at GameKnight! The box itself can hold more than 2,000 Magic cards and is available worldwide in English on November 6, 2015. You get more than just a beautiful box in which to store your cards, though. To wit:
  • Five Battle for Zendikar booster packs
  • Beautiful storage box that can hold more than 2,000 Magic cards
  • 20 Battle for Zendikar basic lands
  • Six illustrated plastic dividers
  • Sticker sheet for customizing the dividers
  • An alternative-art card from the Battle for Zendikar set
Makes a great gift!
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