This month, we bring you an overview of some of the latest consumer experience innovations that we think indicate the next step in UI design. With mainstream touchscreen now over a decade old, we explore UI opportunities that get away from restrictions of 2D barriers.
Touchables/ Human augmented interfaces are going to present a major opportunity for consumer brands as they look to explore beyond the current wrist worn 'wearables'.
MIT & Microsoft shows off a smart tattoo called 'Duo Skin' that can turn your skin into a touch-pad. By taking similar approach, touch control interfaces can be seamlessly built into clothing using conductive threads.
Anywhere UI/ New technology is now allowing any surface & environment to be interactive and responsive.
Sony revealed its new projector technology which presents an environment that adaptively and interactively respond to the users actions. A project from Toyota called 'Window to the world' allows the traveller to interact with the passing scenery.
Voice/ Conversational interface is here and growing fast. ComScore is predicting a staggering 200 billion voice search per month in 2020, representing a $50+ billion per year market opportunity. So, beyond the domestic robots, we expect that voice will fast become the number one interface technology in the next 3-4 years.
Gesture/ Future on Sci-fi movies come true! The removal of physical touch has a lot of potential to bring exciting interactions within 3D space.
Google has collaborated with fashion brand Levi's to build their first gesture-sensing jacket. So you can control your phone by a simple swipe while you are on a ride. iNui Studio has partnered with Samsung to develop a 'motion-sensor bar' that can turn a retail store's window interactive, enabling consumers to shop directly without physical contact.
Ultrahaptics/ Physical feedback is still the most essential and reliable way of interaction.
Ultrahaptic technology can bring the benefit into the virtual space. Using a small array of ultrasound speakers, it tracks your fingertips and creates the feeling of the virtual object. We think that this invisible, yet touchable interaction will provide the ultimate VR entertainment experience.