TNG Visual Effects

3D Scanning - Mocap   

 
May 2012 - Vol 3   

Issue 05    


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Official Website  

TNGvisualeffects.com

 

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TNG Visual Effects

Main Office - Los Angeles

877.879.2040  

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About TNG Visual Effects

  

 

TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009. They have worked on commercials, TV shows, and films such as The Twilight Saga: Breaking Dawn - Part 2; GI Joe 2: Retaliation; Vamps; Knight & Day; Spy Kids: All the Time in the World in 4D and Underworld: Awakening, to name a few.  

 

The TNG team knows how to work with producers, directors, coordinators, A-list talent and other agencies, making the most of their precious time and ensuring a successful project. TNG's work is always guaranteed.  

 

The TNG scan team is also highly noted for their ability to travel "at the drop of a hat" for a project. Exclusive use of highly mobile scanning systems allow for TNG to perform scans in practically any location. Express Scanning.     

  

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North American Productions

  Battle Ship to scan

TNG Visual Effects 3D scanning systems allow us to serve your production locally in Canada and the U.S. See map below for locations.

What can we replicate for you?

 

Characters 

 

 

Battle Ship to scan 

 

 

Sets

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Vehicles

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3D Scanning Authority

 

Battle Ship to scan

Nick Tesi 

TNG Founder  

  

Under Nick's leadership, the TNG team offers the right mix of technological know-how, mobility, customer service, efficiency and affordability.  They understand how to work with producers, directors and A-list talent, making the most of their precious time and ensuring their understanding of the process.  Nick knows that the investment in digital models can be priceless for some productions - including those where talent is unavailable for reshoots or with long franchises where talents age over the series.  An entertainment technology veteran, Nick Tesi brings more than two decades of expert 3D scanning experience to his role as Founder of TNG Visual Effects.

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 Our Changing Industry

Special Effects vs. Visual Effects: Our Changing Industry

 

The industry (commonly referred to as "The Biz") is in a constant change of getting the public viewers' interested in their story by using all of the tools available. All businesses experience this - constant change. Special effects was king for years with explosions, water tanks, and stuntmen diving off of buildings into inflated cushions. In the last 10-15 years Visual Effects has been coming into their own with water effects, fire, explosions and making digital characters fall off roofs, mountains, or catching on fire.

 

Special Effects with live action shots were faster and easier for the director to work with, however, to do a second and third take became difficult and expensive. Now with visual effects and computers, you can do the second take, make various changes, and get a whole new look that could not be done any other way.

 

Battle Ship to scan 

 

Visual Effects also lets you break all the rules as to what happens to a character or object within a scene. Yes, over the years there have been many changes, and more changes are on the way. The most important part of visual effects is creating life-like models and their seamless integration to live action.  This is the real magic of everything working in synchronization. It also gives the movie makers and commercial innovators a more cost effective method of building content. This should also have an effect on the insurance that a show has to carry if the talent or their stunt actor is not in danger.

 

To create the digital characters and props, you could have them modeled, or use some different visual effects depending on how close you would like them to get the action. 3D scanning has become the quickest solution that gives you the ability to use in pre-visualization and in the shot.  If you are working on a franchise such as Spiderman or Ironman, the 3D scan can be used over and over. The same can be done with TV episodics,  commercials with several variations and with video games that have a number of iterations to serve their fan base. 3D scans also make a great asset to use in the event of changes in the cast for various reasons.

 

 

Real, or not?

The Environment is Our Stage Now

In Visual Effects we utilize 3D characters and props, but how about local environments (sets, buildings - interior and exterior), large vehicles (trucks, buses, tanks, airplanes, trains)? These too can be scanned digitally to create your location or asset, and be replicated or used as many times as needed.

 

3D scanners, or the replicators of today, will be building inventories of digital assets for use in the future. Of course, there will always be a need for customized models of all sizes and shapes, but the option to use generic models should be able to give your show a better look on a smaller budget.

 

Battle Ship to scan 

 

Until then, we are taking on the challenges of 3D scanning multiple buildings, very large animals, cars, buses, trains, and planes.  We are doing our best at providing a one-stop shop for all of your 3D scanning needs. The efficiency of having a team on site that can scan your talent, props, and then move into scanning the sets and other large items will be a plus for the 3D visual effects show. Budgets are getting tighter and the need is increasing for a cost effective solution that can show up fast, do their scanning, and then leave the location to advance on to capture other visual effects.

 

We are setting up satellite offices all around North America to service our accounts faster and more cost effectively.  In Canada, the tax incentives are great, and the studios and production houses and not willing to pass them up. Having a 3D scanning service bureau close at hand will help in lowering the costs and upping your flexibility to get all your scanning done without incurring travel costs. 

 

You will begin to see additional services in the future as soon as we feel our new products are complete and can fully service your needs. We guarantee our work at TNG.

 

Battle Ship to scan 

 

Mocap Corner: It's Alive!

Battle Ship to scan

Bringing your Data to Life

 

 

Motion Capture and 3D scanning go hand-in-hand.  We are constantly looking at changes in the market and are currently working on a solution to facial performance capture. We are still in early testing mode, but are continually looking for ways to bring about a good looking solution that doesn't cost an arm and a leg. 

 

For full body motion capture we are making alliances to work with some of the best mocap studios out there. This also helps us understand how to set up the 3d scanned character to better receive the mocap data. It is important to us to see the entire picture as opposed to taking a limited view that doesn't include what the character will do once the 3D model is created.

 

As TNG proliferates the market within the US and Canada, we are also looking for local mocap studios as a source to recommend to our customers looking for that type of service. We also find out what type of rig will work best for them, but that also needs to be requested by the customer. 

 

Other important issues we are working on to use in conjunction with 3D scanning and mocap are cyber cloth and cyber hair. As your character moves, everything needs to be in fluid motion to bring out the realism of the action.  All of these synergistic elements are dependent on each other to work together.

 

We are constantly looking for better and more extensive ways to help in the process of making your project stay in budget and on time. Other areas we are currently investigating include HDRI as a service as well as photogrammetry and supportive modeling. All these areas complement each other to supply you the data needed for your project.  

 

What our clients have to say:

 

 

"I selected TNG Visual Effects and Nick Tesi for my 3D scanning needs based on our past history on other projects. He has always delivered on time at the price we agreed upon. His company is reliable and always proved to be a good choice of vendors. On my last project Nick arranged Lidar scanning and all worked out perfect. Nick has always been prompt, and helpful in supporting me to find the correct solutions."

 

-- John Sullivan, VFX Supervisor 

Battle Ship to scan
Thank You

We at TNG Visual Effects are continually looking for better ways to serve the entertainment industry by providing an excellent experience for our clients. Thank you for taking the time to review our newsletter. If you have any questions, or would like to consider TNG Visual Effects in your next bid, please contact us.

 

TNG Visual Effects
Ph:     877.879.2040
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