TNG Visual Effects

3D Scanning - Mocap   

March 2013- Vol 2   

Issue 2   

Building and Set Scanning in Vegas

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TNG Visual Effects

Main Office - Los Angeles




North American Services

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TNG Visual Effects 3D scanning systems allow us to serve your production locally in Canada and the U.S. See map below for locations.
TNG AT Your Service



TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009. 


The TNG team knows how to work with producers, directors, coordinators, A-list talent and other agencies, making the most of their precious time and ensuring a successful project. TNG's work is always guaranteed.  


The TNG scan team is also highly noted for their ability to travel at a moments notice for a project. Exclusive use of highly mobile scanning systems allow for TNG to perform scans in practically any location. Express Scanning.     








SWAT_Full Body  SWAT-Head-progression

Battle Ship to scan  







Large Objects 




Geisha_Leg out
Full 3D Character Scanning


A Note from our Founder


Nick Tesi

TNG Visual Effects Founder


 Rounding up the 1st quarter of  2013.  We have been very busy and look forward to continued success throughout this year.  


Even in this 1st quarter we had our challenges, but as always you pick yourself up and push on.  As  a small business we are being treated like a large one but that's OK. When we get larger I will be ready for it.  In the mean time the challenges are always keeping your focus ahead and reinventing the company to do a better job than we did last year.  


Regardless of the current economics, we are still here and will make the most of everything we have. It is a pleasure to serve this part of the industry  and will expand our effort as the year goes on.


Continued best wishes to all for a prosperous 2013. 




Blend shape for Expressions



Full Body Female Warrior 


Train  Full Scale Train 


Look Who's Talking About Us

"I just contracted Nick Tesi and TNG for digital doubles required on an ABC television pilot. Nick has been my go to guy when it comes to digital doubles for years now. As always the work was exceptional and in this case he upped his game once more. The level of quality to the scans and textures has grown better and better every time we work together. It's because of that fact and their ability to turn around the cleaned up data quickly is why I continually go back to Nick and TNG time and time again".

Mark Kolpack

VFX Supervisor   


Happy St Paddy's Day
Happy St Paddy's Day

                    3D Scanning it all, Big and Small


You need it all Big and Small


You have a project with characters, props of all kinds, cars, trucks, and a few sets.  What do you do?   Call on several scanning companies to come in and start working on your project?  Will it cost more doing it this way?  How much better will the models be if I hire several companies specializing in different scanning techniques?  I can only assume producers, VFX supervisors and CG supervisors have gone through this thought process.


If you chose separate experts,  will it take longer?  How much more will it cost? 10%, 20%?  More?  Will it be that much better?  So many questions, so little time to ponder, and worse of all is the little budget for the overall scope of this project.


Full Scale Airplane


There are a few different ways to handle this sort of situation.  A great beginning would be to get quotes from everyone.  That will give you an idea of how the budget would work in both cases. In all cases you want to get references.  This may be a way to eliminate some of the contractors, and the ones that are left standing should be investigated.  I would also watch the timing on how long it takes for them to get back to you and then perform these tasks.  If it takes days or weeks then it may be an indication of slow delivery or answering questions that will come up in the middle of the project.  I know all of this takes time, but it may just pay off with a better contractor at a better price that will also make you look good.


Character - Car - Building


Lastly, if you can get one 3D scanning house that can cover all your needs, you may get a great price if you tell them to package the entire deal.  Most places would want a bigger order and would give you a better discount then independent companies.  A real plus is that you are only working with one person rather than several to process and deliver your data.  This will give you more time to focus on other aspects of the VFX work for the project.


Character Line-up   Characters  


VFX Photo Shoot  



The VFX shoot for texture maps


Reference pictures are taken in Visual Effects to create  texture maps.  There are a number of outcomes to keep in mind.  It has become a craft in its own right.  It is more than getting your point-and-shoot out of your pocket - no matter how many megapixels it can shoot.

Great texture maps come from using the proper f-stops, apertures, camera lenses, lighting, etc.  What is the effect you need?  What is the outcome your looking for?  Will you be requiring specular maps, displacement maps, normal maps, cavity maps, ambient occlusion maps, or some other type of map for your object or model?


Light for Shooting Characters  

The one constant that we keep hearing is for Cross-Polarization photography and specular maps.  This calls for a cross-polarizing lens and cross-polarizing Mylar to be used on your lights.  By adjusting your lens on the camera back-and-forth.  You can get the polarized look of no highlights on the talent and readjust lens by 90 Degrees to get the specular look. 


Regular and Cross Polorized
            Specular                           Cross-Polarized  




It is also very important to keep an even lighting on the subject as to prepare a flat lit model in production so that they can light the item or talent in their system with the proper conditions of the created environment. 

This process gives our customers what they need.  We also shoot in RAW as well as JPEGS to give us the ability to adjust the image if needed via white balance and other photographic manipulation.

As the saying goes, "The devil is in the details",  however, the details are not always accessible.  A professional photo shoot must be done with the 3D pipeline in regard. Therefore you need to plan your shoot and shoot your plan. 




When and Where to 3D Scan



When and Where will you need 3D Scanning?


You are in pre-production building a game trailer or a commercial and you need a 3D scan of one or more characters.  However, this is production and their availability is not clear yet.  You are trying to get the project details nailed down, but contractors are looking for dates that you can commit to as part of their planning strategy.  This can be stressful.  So many things to do without getting jammed up at this point.



Behind the Scene on site  

We are constantly working on this issue by keeping our systems small and efficient to respond to last-minute needs or to follow the needs of production and fly out at the last minute to scan talent. We have built crews that can go in multiple directions plus cover dates that allow for time off.  It is a challenge, but also a necessity to get the data you need in the time you need it without your 3D scanning crew sitting on site for days, costing you part of your precious budget.


Battle Ship to scan
Lidar scanning on site 


The next part is delivery of the product.  How much of the project can be delivered and how fast?  In providing you with a full solution, we deliver clean raw data or re-meshed data with UV coordinates and texture maps plus Zbrush sculpting to bring out that fine detail to give it an extra realistic look.  As far as the speed of delivery there are a number of variables.  How many projects we're working on, the deliverable's, and the requested detail.  If we get good guidance as to your needs we can pull it off.  We need at least 3 days on a full body, which is normally 5, but if you need it fast we will do all we can to accommodate you.  If you have a bigger job, we will take on a new crew for your project.


Like all other businesses we need to make decisions on how to service our industry. We know we have an industry that is very organic requiring flexible scheduling for unseen problems, but this gives us an opportunity to utilize our resourcefulness, creatively finding ways to be more flexible and alleviating the stress on your behalf.





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Thank You

We at TNG Visual Effects are continually looking for better ways to serve the entertainment industry by providing an excellent experience for our clients. Thank you for taking the time to review our newsletter. If you have any questions, or would like to consider TNG Visual Effects in your next bid, please contact us.


TNG Visual Effects
Ph:     877.879.2040
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Nick Tesi
TNG Visual Effects