Says Helen Wells, from hellenwellsartists, when talking about how it feels to have infinite possibilities and permutations when making art.
In an interview with Adobe about constraints, Brooklyn-based designer Damien Correll talks about how he finds [constraints] make the process a little more enjoyable and the final output is usually something he's more proud of.
If you're interested in these sort of stuff, a few notable projects to check out are: "Gadsby" by Ernest Vincent Wright, "Life: A Users Manual" by Georges Perec or "99 Ways to Tell a Story" a graphic novel by Matt Madden.
ο»ΏThe magic community also has it's own share of wacky people trying out zany things like these. Either pulling off 365 Days of Magic like Eric Leclerc or Antonio Bourgeois, or creating a card trick in one hour like Steven Bridges.
I've always been attracted to challenges and people doing them and this inspired me at a very early age to give these sort of projects a go. Back in 2009, when I was 14, I started a project called 365 hours of magic where I challenged myself to create a new trick every day until the time of all videos would reach 365 hours.
Four years later, in 2013, I challenged myself to create magic for 24 hours straight without moving from my chair! The entire thing was chronicled in both video and e-book format.
Tune in next week when I will share with you 6 minutes from the 24 hour challenge and give you as A GIFT a few pages from the book that I published at that time.
Until next time!
|