Good morning:
“There's a shifting dynamic in the security awareness market and Virtual Reality is leading the way... why pretend when you can actually participate?”
“The efficiency of our education is increased whenever we learn something by not only hearing about it by reading it in some book, but also by listening to it and actually doing it. Virtual Reality will afford us the opportunity to do and learn complex things at a moment's notice,” states Rob Dodson, DCI instructor & redcell founder.
DC Industries, along with our partner Ractive, has overcome the restrictive behavior of traditional training with the introduction of Virtual Reality into the courseware. Beginning with the
Threat Actor Targeting and Exploitation – Cyber Espionage Course, DC Industries will begin incorporating VR into any course that has a technical hands-on component. This course is currently on the schedule for
September 24th and
December 10th. Following that, our
Incident Response – A Virtual Reality Class will be held on
January 14, 2019.
Ractive develops interactive virtual reality experiences for training and entertainment. Many of Ractive's training experiences include simulated high-stress scenarios to improve decision-making and performance under pressure. Prior to founding Ractive, Jonathan Perry worked for over 10 years as a Cinematic Director in the video game industry, working on AAA game franchises like Mass Effect and Dragon Age.
“Ractive is excited to work with DC Industries to take their cybersecurity training to the next level. Virtual reality is the perfect medium for visualizing complex global networks and allowing users to hunt and neutralize threats in simulated environments. Multiplayer functionality will allow users to participate in a variety of cooperative and competitive scenarios, whether located in the same room or across the globe,” says Ractive CEO, Jonathan Perry.
Meaningful training requires student participation, preferably in a hands-on environment. Cybersecurity training adds to the complexity as training can only be done in response to what is known as threat actor behavior.
Virtual reality technology allows users to experience simulated real-world scenarios, such as a network attack, an intrusion, or an insider threat, and learn how to effectively respond to and handle these events. Being able to interact with a virtual environment lets students develop critical skills that can be applied in the real world. Virtual simulations eliminate the risk of shutting down an organization, providing real world scenarios in an environment where mistakes can be used as a learning tool.
For a more comprehensive look at our
schedule, please visit our website or contact the office.