by Gabrielle Zevin
(PS3626.E95 T66 2022)
Tomorrow, and Tomorrow, and Tomorrow is a decade-spanning novel about childhood friends who form an independent video game company in college. The story explores all that can come from creative partnerships: success, fame, and fulfillment, as well as miscommunication, duplicity, and discord.
Zevin's protagonists, Sam and Sadie, connect to each other through their mutual love of video games, a form of media that even today is seen as relatively new, and the creators of which still have to fight to be seen as artists. If you're into video games yourself, you'll certainly enjoy the many references to games from the 1980s to the mid-2000s. However, knowing or liking video games is not a prerequisite to reading the novel. Tomorrow, and Tomorrow, and Tomorrow is a universal story about the creative process, our need for connection, and the power and possibility behind invented worlds.
Fun fact: in the novel, the character Sadie creates a game called Emily Blaster, where the player shoots at words to create Emily Dickinson's poems. The book's publisher turned it into a
real game that you can play for free right now!