Frameworks can be extremely helpful to conference professionals who are shifting their focus from planning and programming to designing attendee experiences.
Several years ago, our team developed the
EPIC framework – Experiential, Participatory, Image-Rich and Connexity. This attendee-centric framework has been very useful for boosting creativity as committees are charged with reimagining their annual conference and improving education and networking value.
We have recently developed another framework called 4D Conference Experience design. The four Ds stand for:
- Deep Learning
- Deep Connection
- Deep Play
- Deep Reflection
The 4D participant-centered framework is intended to help conference organizers shift from passive consumption and transactions to more authentic and immersive experiences. The articles and links in this newsletter address the first D, Deep Learning.
Deep learning takes effort. In order to get something out of a learning experience, participants first need to have a curious mindset and the adaptability to learn, unlearn and relearn. Secondly, they need to understand that if they don’t wrestle with the content and connect it to their past experiences, learning and sense-making doesn’t happen. No learning means no application, no ability to solve problems, and no on-the-job improvements.
Conferences will deliver better learning value when the participants, speakers and organizers all better understand the biology of how the adult brain learns.