Screen time is a ubiquitous part of our lives, whether we're engaging with computers or smartphones. For students, however, limiting the use of screens to more active engagement, rather than passive content consumption, can impact their learning.
Anyone who has ever spent time watching a movie during class versus using a computer to collaborate with classmates on a project knows the difference between how screen time can spark their brain or lull it into a stupor.
It's important, then, when administrators are looking to bring more technology into schools, to ask how those tools and devices are going to be
woven into the curriculum.