MEET OUR LATEST DESIGNER SIGNATURE EDITION RELEASE!

TWO CLASSIC DESIGNS BY VANCE VON BORRIES COMING TOGETHER IN ONE EXCITING GAME PACKAGE
We are pleased to announce our latest entry in our Designer Signature Edition Series by renowned game designer, Vance von Borries. This game features not just one, but TWO classic designs that cover fascinating, almost forgotten conflicts that would guide the course of World War II in the Mediterranean Theater.

Anticipated Release date: early July, 2018
Forgotten Legions
Designer Signature Edition
Drive on Damascus
Bloody Keren
Drive on Damascus  givers you an operational level simulation that faithfully recreates the (June and July) 1941 Allied invasion of Vichy French held Syria and Lebanon. Here you can hone your game play skills with open maneuvering on the desert side of the map and tough in-fighting on the mountain side. A fluid situation can develop as both sides seek the opportunity to outflank and attack. And along the coast players will probe for vulnerabilities by maneuver and infiltration. An exhaustive Order of Battle based on archival records helps capture key historical facets of the campaign including armor advantage, air power, ranged artillery, flotillas and commandos, garrisons, mountain units, untried units, and more. Also examined is the possibility of a German intervention.

Bloody Keren  presents an operational level simulation that faithfully recreates the (January through April) 1941 campaign in Italian Eritrea that historically saw a climax at the mountain pass at Keren. Here too, good game play is at a premium as strategically you allocate your forces to various mountain passes. Both sides can attack and counter-attack while guerilla forces attempt to close off reinforcements coming from the south.

Anticipated Release Date: early July, 2018
sample illustration of map with counters
Game Highlights
Both games in Forgotten Legions have been enhanced from their original published designs. Here are some of the improvements made:

  • Two formerly separate games come together with the same fully integrated basic rules and with some pieces common to both games
  • Super-sized components feature 5/8” counters and two game maps for each of the two games
  • All-new artwork conveys more information at a glance for ease of play
  • Game map artwork and information is updated
  • Fixed the original deployment and OoB based on archival information
  • Campaign set up and reinforcement codes are printed on the counter
  • Enhanced ergonomics are built into the set up and reinforcement charts
  • The game uses untried units with separate unit sets for each game, for uniqueness and to enhance operational uncertainty
  • The rules treatment is all-new with a full re-write backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Some rules were simplified, others enhanced
  • Rules include a redesigned treatment on air and naval transport, commandos, armor bonus, and step losses in combat
  • New rules cover optional reinforcements, strategic movement, infiltration movement, retreat options, and partisan warfare
  • Many all-new historical notes can be found throughout the rules
An Impressive Package
  • Three maps (34" x 42" map size)
  • One map (11" x 34" map size)
  • Two Countersheets of 5/8” unit-counters
  • Two Player Aid Cards
  • Two Order of Battle Appearance Cards
  • Rules booklet
  • Scenario booklet with Designer's Notes
  • Six-sided Die
  • Box and Lid
Product Information
  • Complexity: 5 out of 10
  • Solitaire Suitability: 8 out of 10
  • Drive on Damascus Time Scale: 2-Day Turns
  • Drive on Damascus Map Scale: 3 miles (about 4.8 kilometers) per hex
  • Bloody Keren Time Scale: 4-Day Turns
  • Bloody Keren Map Scale: 7.75 miles (about 12.5 kilometers) per hex
  • Unit Scale: Battalions with some companies and small brigades
  • Players: one to four, best with two
  • Playing Time: three to seven hours
Game Credits
  • Designer: Vance von Borries
  • Artist: Todd Davis
  • Package Design: Bruce Yearian and Brien Miller
  • Project Director: John Kranz
We invite you to familiarize yourself with the game by reading the rules booklet so you will be well prepared to start play when the game arrives
New Directions in Gaming
Compass Games
PO Box 271, Rocky Hill, CT 06416 USA