To truly level up any player's or team's development, there's a four stage process that any coach or trainer must follow.
Stage 1 - Skill Improvement
This is helping players develop the baseline for any skill they must possess to be successful for their age/competition level. When working on skill improvement, players must be focused on understanding the concept and building habits with good technique. Thereâs never any live-defense or competition in the skill improvement stage. Coaches/trainers should focus on teaching the skill and celebrating improvement rather than criticizing a playersâ results, failures, or lack of ability.
Stage 2 - Decision Making
Once a player/group has gotten the necessary reps to understand a concept or build a baseline ability/proficiency, the next stage is to improve decision making by focusing on reads. These are binary decisions based upon what a player/team sees during a play (i.e. reading the defense, seeing their teammates, calculating best decision, etc.).
A great example of this would be when working on making great decisions in the paint. If youâre wanting your team to level up on deciding when to finish at the rim vs. make a pass to an open teammate, this is done in this stage of training. Youâd do this by having one player attack the paint against one defender with one teammate on the perimeter. On the drive, the defender would either show âchestâ (rotating to the paint on the drive to protect the rim) or show âspaceâ (staying attached to the perimeter offensive player). On the live drive, the ball handler would read chest or space and train to make the correct decision every time (Chest = controlled stop and pass to open teammate. Space = finish and get a bucket!).
In this stage, coaches and trainers should focus on coaching the process by asking questions vs. coaching individual results of a rep. A great way to do this is by asking a simple question after any given rep: Why?
- Why did you pass it in that situation?
- Why did you try to finish instead of making a pass?
- Why did you make that last decision? What did you see?
Stage 3 - Compete
After a player/team has trained with reps to improve proficiency and reads to improve decision making, then itâs time to COMPETE. Now weâre playing live (small sided or in 5 on 5) and allowing the previous training to connect the dots in game situations.
As players are competing, coaches/trainers must view this as bike riding time for their players and realize that they're going to make a ton of mistakes. In this stage, mistakes must not only be encouraged, but also celebrated so that players actually improve through their learning. Great coaches/trainers also understand the importance to only coach one thing at a time! Instead of overloading players by evaluating multiple things on every play, having a laser-like focus to coach one specific thing will expedite their learning process towards mastery.
Stage 4 - The Feedback Loop
In most practices/training sessions, players are accustomed to receive feedback from a single source: their coach or trainer. However, this is a very narrow view and will limit a player's improvement. Every player development session should include intentional, planned time for players to provide feedback to each other (and themselves through the use of video).
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