Los Angeles Center for Digital Art

los angeles center for digital art

104 East Fourth Street 

Los Angeles, CA 90013



April 6-9, 2016
Welcome reception at the Broad Museum, April 6


Tiffany Trenda, Andy Lomas, Mary Bates Neubauer, Todd Ingalls, Adrian Sierra Garcia, 
Daniel Leighton, Eder Cetina, Victor Soloman, Carlos Ulloa

LACDA at MWX 2016: Curator's notes from Rex Bruce
During my twelve years serving as director at Los Angeles Center for Digital Art so many hundreds of times I've been asked "how would you define digital art?" Or even more starkly "what is digital art?" My immediate inner reaction is to be repelled by anything so adjacent to the long forgotten question "what is (or is not) art?" But, given a moment to reflect, knowing what digital art "is" unfolds a familiar narrative I've often found useful as fodder for rumination.
First and foremost is the data; anything that is construed by reconstituting binary numbers into "art", is of course "digital art." This data can be generated in real time or not, statistically, mathematically, virtually, optically, interactively by input device, or as an appropriated sample or scan. Then, through a vast array of software available (or programmed by the artist) we further manipulate, animate, and edit to realize the final form the zeros and ones take.
The various forms of data generate the file. Ad nauseam we juggle the alphabet soup of filetypes-the PSD, wav, mov, jpeg, and STL. The file requires the player, so the parade of wide format ink jets, DVDs, projectors, tablets, smart phones, and 3D printers passes by, forever renewed like a snake eating itself in the endless cycle of obsolescence and upgrades.
The files disseminate and replicate in the networks. And, of course as is germane to this conference, the files are experienced on the web. It seems as if the time we spend browsing the internet outpaces our analog experience of the world. The culture of the web indeed may have outpaced all cultural forms around the globe. The discursive arenas of Facebook, Instagram, Twitter, and YouTube abound, traveling from our desktops to our phones. We nervously wait for it all to be piped directly into our heads as we ponder the possibilities of personal dysphoria and worldwide dystopia.
This same ether finds itself spilling into the LACDA shattered under the hammer of creative imagination and stirred with a generous helping of the pro-social. Variously it reifies in a frontier of aestheticized glitches, gadgets, viewers, sensors and adulterated hardware.
The politely constrained mathematical forms of Andy Lomas mimic the biological in the most artificial way. Politically motivated datasets transform into the robotically carved sculpture of Mary Neubauer, and in her collaborations with composer Todd Ingalls web data informs sculpture in real time with the added element of interactive sound. 3D printed dresses express sentiments of Tiffany Trenda's technologized feminism, her pulse is compared with yours and QR codes we scan from her skin tight costume link us to websites containing information about related body parts. Assembly of real-world objects with data manifest in the midi-controlled light sculptures of Adrian Sierra Garcia where the helm is handed over from the artist to the viewer. Augmented reality overlays the iPad paintings of Daniel Leighton, as his personal narrative is composed with a surprising display of video, animation and sound. The L.A. Art Collective beckons us to tweet directly into their large scale videos, removing a layer of the didactic by letting us individually contribute to their exploration of social issues.
If nothing else, LACDA is a place where an anarchy of outré variety is the house rule, which certainly applies to the handful of artists selected for MWX 2016. Their zeros and ones are materialized for us here, creating some shine in our very own Los Angeles-the place where all things glittery or gold are blasted to the four corners of the earth.



© 2016 Los Angeles Center for Digital Art
Works of individual artists remain the intellectual property and are copyrighted by their respective authors. 
No unauthorized reproduction, all rights reserved.