MAY 2021 ROUNDUP - CITY OF TITANS
NEXT STEPS
Building Titan City!

It's May everyone, and there is more work to share from the City of Titans crew. We want to make sure that you all saw our update on where we stand, projects coming and overall goals for the near future at CoT. There is a lot of work being done that we plan to roll out in the coming months. For a full update, Click Here.
Under the Hood
Target Testing Dummies:

Combat testing is one of the areas of work that is not always very visual. But fortunately this month we have a brief snapshot of some of the work being done. Want to take a look under the hood at CoT combat testing? Click Here.
Spotlight on the Old Bradford District

In this month's Titan City roundup, we wanted to feature one of our nearly complete Titan City districts: Old Bradford. Old Bradford is the second city district to with all landmarks, moguls and architecture complete. There is a small bit of work remaining on streets and grounds for the district, and then after that, it will join Alexandria in testing for player access.

With Old Bradford nearing completion, we thought this would be a great time to share an overview.
Old Bradford is a unique neighborhood in Titan City with a quirky character. It's a location for many secret bases for both heroes and villains because of its labyrinthine layout. Oddballs, anarchists and free spirits of every kind find a home here as a bastion for the weird, because as they say, what happens in Bradford stays in Bradford!
Old Bradford History

After the fire of 1908, Bradford was one of the first districts to be rebuilt. Now referred to as Old Bradford following the formation of Titan City, it became a destination for cheap housing to accommodate workers and displaced families in the immediate aftermath. As these groups moved in and the city rebuilt, Old Bradford became neglected, almost forgotten as Titan City grew around it. This benign neglect, however, became the origin of what defines Old Bradford today.
By the 1960's, Old Bradford was reborn a neighborhood of artists and musicians, thespians and pulp writers, struggling to make ends meet while practicing their crafts and passions. The housing was cheap, the restaurants were cramped and ugly but the food was good, the streets were dirty but frequently featured gorgeous art, and nobody really put on airs because everyone was about equally impoverished, and all for much the same reasons – they were doing it for the art. This in turn generated what can be considered a mini-renaissance, defining the district we know today.
In gradual waves, the consumers of art and entertainment began to move into the neighborhood, bringing with them lots of new money. Old Bradford became renovated and clean. People here rent atrociously expensive historic houses or whatever corner they could find in this high-demand neighborhood, including bare-concrete studio apartments.

As as a new generation moved in, they supported efforts to 'improve' the neighborhood. Development especially grew in the New Bradford neighborhood, which saw an explosion of futuristic architecture built in the last decade that is either loved or hated by all who visit.
Despite all the changes, most people of Old Bradford still love the ambiance of the place. Trees and plants are everywhere, and its easy to feel like you are lost in the maze of old buildings tucked away out of sight of the skyscrapers. With the insular nature of the neighborhood, it is common for strange things to go overlooked here. There is a haunted house in the area, “Certified Haunted” by a renowned Spiritologist. Mysterious cults will sometimes take root here, as will other shady organizations run by the wealthy.
For Old Bradford residents, they love the quirky nature of all the happenings in this corner of town. There is a divide between those who loved the neighborhood when they arrived, and those who love the futuristic vision of where this part of town is going. But despite this divide, locals are very passionate about Old Bradford and will defend it against other parts of town as one of their favorite spots in Titan City.
Scholarton Neighborhood, Old Bradford:
Known as Scholarton for its proximity near Ephesus University, this area of uncomfortably narrow and poorly planned streets is more commonly referred to as "The Maze." It is an area of old residences, mostly Victorian houses that managed to survive the fire.
The Theater District, Old Bradford:
The Theater District was planned to be Titan City's answer to Broadway, with many stunning old structures built in the early 20th Century that still stand. In recent years, the neighborhood has developed shopping venues, museums, clubs and other businesses that took advantage of old theaters and spaces that had sat vacant for decades.
The Park and Garden District of Old Bradford:
The Park and Garden district is centered around a large public park, Byrne Park. Around it, one can find multiple privately owned smaller gardens, open-air shops, restaurants, clubs and party halls.
Firetown neighborhood, Old Bradford:
One of the very first areas to be rebuilt after the Great Fire, Firetown still has many of its turn-of-the-century rowhouses intact, having been carefully (or carelessly) maintained from that time, although many were destroyed in the Hurricane Atlas incident and then reconstructed.
New Bradford neighborhood, Old Bradford:
An area heavily damaged in Hurricane Atlas and redesigned rather than restored, 'New Bradford' is an example of a wretched excess of hypermodern architecture. Buildings here are large and built-up, and come in all manner of shapes and colors that sometimes seem deliberately chosen to offend the eye.
We hope you enjoyed this summary of recent activity at City of Titans!

We plan to share these roundup emails monthly because they reach both our Kickstarter and Second Chance contributors. It's a great way to keep both groups of our supporters updated. If you do not wish to receive these emails, please feel free to unsubscribe.

Thank you for being with us – We look forward to sharing more progress with you soon!
City of Titans is a project by Missing Worlds Media, brought to you by the backers and fans.

President, Missing Worlds Media
Nate "Dr. Tyche" Downes

Business Director
D C “Terwyn” James MacKay

Business Director's Assistant:
Jonathan "Mentalshock" MacKay

Project Lead
Chris "Warcabbit" Hare

Public Relations
Lead: Tim “JWBullfrog” Devlin
Richard “DesViper” Miller
Paul “Warlocc” Tanguay
Nathan "Red Warlock" Purkiss
Jason 'PenitentRebel' Comerford
Sebastien 'Artemis Planck' Maik

Design and Programming
Gameplay Design
AmiEvil
Tannim222
Dave "Dvandom" Van Domelen
Bill "Felix" Giffen

Senior Programmer
Richard 'AvelWorldCreator' Robertson

Programming
Jamie "GeeksGoneBad" Cunningham
Walter 'iathor' Milliken
Michael 'voidforge' Hall

Mac Specialists
Walter 'iathor' Milliken
Todd 'Scavenger' Kogutt

Repo Men
Richard 'AvelWorldCreator' Robertson

Webpage
Prototyping
Kevin "AngelWolf" Soucy

Composition
Lead: William “Robin” Strickland
Continuity Lead: Cy “Aquashock” Coughlin
“Conundrum of Furballs”
Edwin “Web of Hope” Stagmer
Daniel “Space Moose” Pawtowski
Eric “Beamrider” Pawtowski
Marty “Jargonaut” Dubin
Tom “Kid Dynamo” Stillwell
"Ambidreamer" Joshua and Pat "Binajane" Dexter
Kaylan “SithRose” Lyndell-Lees 
Dave "Dvandom" Van Domelen
Dylan “milandare” Mair

ART 
Art Lead: 
Charles "CLoganArt" Logan
Former Art Leads: “Petalstorm”, Jessica "Yoko" Weaver 

2D DEPARTMENT:
2D Lead: “Ashenfall”, “Cajun Catfish” 

Graphic Design:
Lead: Donald “ArtStrong” Armstrong 
Edward "Wolfgang" Aragon

FINISH ARTISTS:
Donald “ArtStrong” Armstrong
Dale “Black Gold” Yaddow
“Cajun Catfish” 
Charles "CLoganArt" Logan 
“Joerden” 
Jae “Pyewackit” Worthigton 

CONCEPT ARTISTS:
Paul “Amvin” Barber
Donald “ArtStrong” Armstrong 
Ashenfall
Robert “BobMc” McNamee
Dale “Black Gold” Yaddow 
Charles "CLoganArt" Logan 
“Copper Cockroach”
Rick “Dark Ether” Lamb
Dave "Dvandom" Van Domelen
Jamie "GeeksGoneBad" Cunningham
Nathan “Red Warlock” Purkiss
Edward "Wolfgang" Aragon
“Cajun Catfish” 
“CapedKay”
“DPad” 
“Exile” 
“Joerden” 
“Nutcracker Z06” 
“PepRally”
Jae “Pyewackit” Worthigton 
Gerard Michael “Witchkin” Tupaz

3D DEPARTMENT:
3D Lead: Jamie "GeeksGoneBad" Cunningham

3D Technical Artists:
Jamie "GeeksGoneBad" Cunningham
Charles "CLoganArt" Logan 
Paul “Amvin” Barber
Luke Simpson (interiors, instance maps)

3D Graphics and Texturing:
Donald “ArtStrong” Armstrong
Nathan "Red Warlock" Purkiss
Bryan 'Ganzfeld' Ruby
Robert “BobMc” McNamee
“Flesh Forge” (3D character models)
Carlos “Marcianit” del Campo
“CapedKay” (costumes)
“Ian”
”Robo Knight”

User Interface Design:
Zack "Shadow Elusive" Singer

Chargen:
Charles "CLoganArt" Logan 

Enviro / City Design:
Nathan "Red Warlock" Purkiss (city architecture, landscapes, environment designs)
Richard "AvelWorldCreator" Robertson
Nate "Dr. Tyche" Downes (terrain, districts design)
Zack "Shadow Elusive" Singer (procedural buildings)
Rick “Dark Ether” Lamb (buildings placement, Victory Beach, SY Island designs)
Carol “Lloralei” Kirk (districts design, Mogul) 
“Coffee” (Mogul) 
Thomas Djalloul (Environment Artist)
Ashenfall (2D maps, street layout, districts design)
“DeathSheepfromHell” (city area overall design)
William “Robin” Strickland (city area overall design)
“Kitsune 9 Tails” (city area overall design)
“Catbunny”, “Beamrider”, “SpaceMoose” (NRD district design)

Instance Maps:
Zack "Shadow Elusive" Singer
Bryan 'Ganzfeld' Ruby
Luke Simpson (interiors, instance maps)
“Nutcracker Z06” (instance maps)
Thomas Djalloul (Interiors, instance maps, Island)

COMIC BOOK - Hijinx
Hijinx Created By: Dave "Dvandom" Van Domelen, Chris ‘Warcabbit’ Hare
Artist/Concept Artist: Dale “Black Gold” Yaddow
Writer/Editor: Tom “Kid Dynamo” Stillwell

Audio
Audio Effects
Original Music Written and Produced by Tal “Masada” Kliger

Additional Music by:
Sean Payne
Peter Lalush
Guest Music Written and Produced by Nicolas “Hellwreckage” Grandell
Soundtrack available on Glitch Mode Recordings
glitchmode.com

City of Titans uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2021, Epic Games, Inc. All rights reserved.