NEWSFLASH - AUGUST 2022
Blood and Fury is the second volume in the World At War Series. Blood and Fury is a game of fast and furious platoon-level combat set in 1985.

Blood and Fury was funded in just 15 minutes and then went on to unlock all 5 of the original stretch goals. WaW85 Team went on to add 5 additional stretch goals. There are only a few more days left to place a pledge before the Crowdfunding Campaign ends.

We are all so grateful for everyone's support. It is truly a very humbling experience.

Below you will find four videos showing new features in Blood and Fury and an interview with the LnLP team discussing Blood and Fury.

Point Blank V is for Victory has left our printer's warehouse in China and is loaded onto the merchant's vessel Seaspan Dalian heading to the United States and our warehouse. 

The current position of SEASPAN DALIAN is at North America West Coast (coordinates 34.53812 N / 125.08484 W) reported 12 mins ago by AIS. The vessel is en route to the port of Los Angeles, United States (USA), sailing at a speed of 18.8 knots and expected to arrive there on Aug 16.

You can track the progress using Marine Vessel Traffic website.
What Are People Saying About
Point Blank V is for Victory
We have included video reviews, gameplay playthroughs, and some insightful interviews with designer Sean Druelinger.
Heroes of the Bitter Harvest
Prototypes Do Next Week
Heroes of the Bitter Harvest is the latest East Front module in the Lock 'n Load Tactical series by designer and developer Devin HeinleHeroes of the Bitter Harvest covers the German 1942 Summer offensive in South Russia, code named Case Blue. The German offensive was to capture the vital Baku oil fields but ended up finding itself at the gates of Stalingrad. The scenarios depict the vicious and brutal fighting across the steppes and mountains of southern Russia. German Landser, Mechanized, and Armored formations clash with Soviet Line, Guards, and NKVD Divisions. New vehicles, equipment, and leaders make their appearance.
Final Edits Are Completed
Ju 87 Stuka Ace is a solitaire game designed by Gottardo Zancani that allows you to simulate Junker 87 (Stuka) operations throughout the course of World War II, from the beginning of the Blitzkrieg in Poland to the anti-tank operations in the Russian campaign.
 
What makes Stuka Pilot special is the brand-new game engine, built around what made the Stuka unique, the dive-bombing. This method of attack is very different from the standard bombing operated by other aircraft, and Ju 87 Stuka Pilot fully reflects this uniqueness. This is the attack sequence in JU 87 Stuka Ace: select the bomb release height, proceed with the dive, consider the current formation height and visibility, release the bombs at the set height and then execute the delicate pull phase. Each of these phases will be managed by making optimal use of the action cards in the player's hand, but you must carefully plan your play since you don’t immediately draw a new card after playing it.
 
Ju 87 Stuka Ace will allow you to fly your Ju 87 in almost all the theatres where the Stuka were used: Poland, France, England, Norway, the Mediterranean, North Africa, Italy, and Russia. The missions in the different theatres will have very different objectives: infantry units, artillery positions, tanks, transport ships, battleships are just some of the examples. Terrain and weather conditions will also play an important role in the missions; poor visibility, the scorching heat and the sand of the desert, and the frost and snow in the Russian winters: are elements the player will have to consider to succeed.  Ju 87 Stuka Ace includes even night operations: special rules will allow simulating Ju 87 D-5N attacks in Italy as members of "Night Battle Group" NSG9.
Glory and Empires First Victories Wellington versus Napoleon is the first in the new Glory and Empire series designed by Terry Doherty.

Glory and Empire is a fresh look at grand tactical command, maneuver, and combat during the French Revolutionary and Napoleonic Period. The system is focused on command, maneuver, and combat that is fast-playing yet accurate and rich with detail.

The game is 125m per hex. Units are battalions and companies for infantry, regiments, squadrons for cavalry, and companies for artillery. Each strength point is 100 men for infantry, 50 men and horses for cavalry or one section, or 2 guns for artillery. Counters are 5/8".

The rules consist of a Soldier's, Battalion, and Brigade rule set. Players can learn the basics with the Soldier's rules, move to a full-fledged simulation with the Battalion Game and pick and choose rules from the Brigade Game to suit their tastes. Or players can jump right into the Brigade Game and understand how grand tactical maneuvering was practiced on the battlefield during the 18th and 19th centuries.

We will be launching Glory and Empire First Victories on Gamefound shortly. Gamers that are interested in being notified can signup on the LnLP website on the line below.
Why We Do What We Do 
We love playing games, as well as designing and developing them. We give praise and thanks to God for blessing us so we can follow our passions. We also thank you, our fans, friends, and family, for helping us to make our dreams possible.


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