If you are looking for releases, this is your week! Not only do we have some new dice now in our online store, but a quartet of Goodman books are newly translated to Fantasy Grounds. There's also a new Bundle of Holding featuring Metamorphosis Alpha that brings you a fantastic deal on the original sci-fi role-playing game. And if that's not enough, we're also happy to announce that DCC RPG has been released in French!

We also are giving you a preview of two recent third-party releases, as we share a sneak peek of Kingdoms of Africa and Tales From The Smoking Wyrm #3.

Joining those products is a reminder on two non-Goodman Kickstarters we want you to check out, and articles on the Top Ten episodes of Talking TSR, the Conan cover of Margaret Brundage, Adventures in Fiction for Andrew Offutt and Brian Aldiss, plus info for folks wanting to become third-party publishers for DCC/MCC.
Let's get to it!
You know about weird dice. They’re the backbone of the DCC RPG game system. A series of dice that you scale up and down to build excitement and get the desired effect. It’s the weirdness we love and nurture in every adventure and supplement.

These aren’t those dice.

Today, we want things to go WILD!
You’re a gaming heathen, a cutthroat, a reaver.

You own dice that would make most gamers tremble in fear. You know the cadence of the Dice Chain by heart and can discern a d16 from a d14 on a starless night. You’ve inked your own d30 and have more variant d4s than a kobold has caltrops.

But what happens when the weird becomes mundane? Cast off the shackles of the Dice Chain and embrace the next generation of Weird Dice!

Colors and contents will vary greatly by bag. Bags will contain a half-pound of dice, including the D9, D11, D13, D15, D17, D18, D19, D22, D26, and D28.

True reavers bend their knees to no law. Go beyond the Weird…and into the Wild!
There’s a quartet of new releases available for Fantasy Grounds, and a trio of ways to get them!

Our post-apocalyptic fantasy system has made its way into the realm of online play! Mutant Crawl Classics is now available on Fantasy Grounds! Let your mutants and manimals mingle with the humans and plantients as they quest to find a safer life in the wilds of Terra A.D. The dangers are as real as the fun when you venture into the world of MCC RPG.

And for fans of DCC Lankhmar, there are three new adventure modules that have made the conversion to Fantasy Grounds. It’s a trio of sword-and-sorcery excitement in the classic sense.

Let’s take a closer look!
Triumph & Technology Won by Mutants & Magic

You’re no zero.

You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.

Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…

NOTE: This version of Mutant Crawl Classics Role Playing Game is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.

You can grab this over at Fantasy Groundson Steam, or in our online store!
A level 4 adventure set in Lankhmar!

Votishal the Silent is on the rise! Ascending from antiquity, the religion threatens to dominate Lankhmar’s Street of the Gods. Alas, something is killing the clergy! Desperately offering a fortune in reward, they’ve abandoned their temple. But it is by no means vacant. Intrepid souls must face nickers, alley-bashers, and magical guardians, while avoiding sinister traps to uncover the building’s secrets. Even the sewers have something to hide. Only keen minds and blades can stop the violence for Votishal!

Officially licensed from the estate of Fritz Leiber.

NOTE: This version of DCC Lankhmar #4: Violence for Votishal is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.

You can grab this over at Fantasy Groundson Steam, or in our online store!
A level 2 adventure set in Lankhmar!

Skullduggery and sorcery in the streets of Lankhmar! Herein you will find two adventures set in the seedy underworld of the city.

In the first, the party must steal back a stolen sarcophagus from the grips of a macabre smuggling ring. The second concerns a band of questionable heroes thrown together by misfortune who must fight their way out of an unearthly wizard’s lair—a perfect way to start a new DCC Lankhmar campaign!

Both demonstrate that there’s no dearth of thrills, dangers, and, of course, wealth to be found in (and under) the city of Lankhmar. Do you have what it takes to make it through the night?

Officially licensed from the estate of Fritz Leiber.

NOTE: This version of DCC Lankhmar #9: Grave Matters is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.

You can grab this over at Fantasy Groundson Steam, or in our online store!
A level 3 DCC adventure set in Lankhmar!

A relic sacred to the Rat God lies protected beneath a temple in the trash-ridden city of Ilthmar. Those who venerate the Rat seek to turn the relic’s power against Ilthmar’s most hated rival: Lankhmar, the City of Sevenscore Thousand Smokes!

When Lankhmar’s Overlord learns of this plot, he dispatches a selected party of cut-throats, sorcerers, and alley-fighters to recover the relic before the scheme of the Rat God comes to fruition. But to succeed in their mission, the party will have to infiltrate the deepest depths of the Rat Sect and overcome a multitude of unexpected and dangerous guardians.

Do they have what it takes to succeed in the Overlord’s request—or will they end up another rat-gnawed corpse in the shark-infested waters of Ilthmar?

Officially licensed from the estate of Fritz Leiber.

NOTE: This version of DCC Lankhmar #11: Rats of Ilthmar is a product key for Fantasy Grounds. This purchase will provide a license key for use on their site.

You can grab this over at Fantasy Groundson Steam, or in our online store!
It’s like you’ve just woken up to a strange new world—one where you’re getting classic RPGs in an amazing deal… Welcome to the world of the Metamorphosis Alpha Bundle of Holding!

This Metamorphosis Alpha Bundle from Goodman Games features the vintage 1976 First Edition of Metamorphosis Alpha, the tabletop roleplaying game created by James M. Ward of mutants and monstrosities on a colossal generation starship. In 2290 humanity launched its first colonization ship, the Warden. A radiation storm in deep space struck and crippled the gigantic starship. The ship’s human crew died—the few survivors mutated and formed primitive civilizations—tribes struggled against a world they could not comprehend.

Generations later, as a human, mutant, or robot on the Warden, you fight to survive, unaware even that your irradiated world is a spaceship. Can you uncover the secrets of the Warden and steer it back on course, or will you simply try to live another day?

For just $9.95 you get all seven titles in our Starter Collection (retail value $42) as DRM-free PDF ebooks, including the 2016 Goodman Games reproduction of the complete 1976 Metamorphosis Alpha 1E First Printing rulebook (originally presented as Chapter Two of our MA 1E Deluxe Collector’s Edition), along with the Referee’s Screen, four useful supplements, and the introductory campaign Death Ziggurat in Zero-G.

And if you pay more than the threshold price of $25.72, you’ll level up and also get our entire Bonus Collection with six more Goodman Games 1E titles worth an additional $70, including the capstone adventure Doom on the Warden, the location sourcebook Epsilon City, and three Metamorphosis Alpha adventures, plus the Book of Handouts.

The best part? Ten percent of your payment (after payment gateway fees) for this Metamorphosis Alpha offer will be donated to the San Francisco-Marin Food Bank. It’s a great way to get a fantastic deal and give back at the same time.

This deal won’t be around forever, though. Like the Warden itself, it, too, shall be lost at some point…

We are pleased to announce that, following last year’s very successful crowdfunding campaign, French publisher Akileos’ hotly-anticipated Edition Français of Dungeon Crawl Classics is now available! Akileos didn’t just stop at producing a beautiful and faithful translation of the DCC Rulebook, however, they’re also très busy producing French language DCC adventures and player aids to give that full DCC experience to our French-speaking fans around the world. C’est magnifique!

You can browse Akileos’ growing catalog of DCC Edition Français on their online store.
Akileos and Dungeon Crawl Classics

Since 2003, Akileos has published comics, movie tie-ins, and art books from artists all over the world – works coming from the fertile minds of their authors, and role-playing games that have helped revolutionize the worlds of imagination. 

Our comics have been inspired by the “pulps” from the early twentieth century, which also fueled the creation of RPGs when these classics were read by Gary Gygax, the co-creator of the first RPG, Dungeons & Dragons.

In the Dungeon Master’s Guide, written in 1979, Gygax included several appendixes, notably Appendix N which lists all these literary influences, from Robert E. Howard to Fritz Leiber and including the likes of Michael Moorcock, Jack Vance, or H.P. Lovecraft.

Dungeon Crawl Classics author, Joseph Goodman has immersed himself in these works to create a game directly influenced by the imagination of these great writers. 

Since its publication in 2012, DCC has been one of the most popular RPGs of the OSR movement that helped revitalize the RPG scene by going back to basics.

We are big fans of this game and its great assets:

  • An all-in-one system. Every player will only ever need one book to play. No rules supplement, no background books, etc.
  • Many original adventures (over thirty) by talented writers like Harley Stroh and Michael Curtis
  • Old-school illustrations by classics artists (Erol Otus, Russ Nicholson, Jeff Easley) or modern ones (Doug Kovacs, Peter Mullen)
  • An original character creation process with the funnel system where every player creates several 0-level characters. Only the rare survivors will reach 1st level to become full-fledged adventurers.
  • Random and dangerous magic (as it should be!)
  • Unique and not generic monsters and magic items. Players will have to confront the unknown.
Welcome to Sneak Attack Peek! This time out we’re giving you some insight into the two newest books in our online store: Kingdoms of Africa and Tales From The Smoking Wyrm #3.

These PDF previews are meant to give you a taste of the release, absolutely free. And if you like what you see, then you can head over to our online store to grab the full book.

Let’s take a look!
Studio 9 is back with a pair of new books for DCC RPG that you can support over on Kickstarter!

They’ve already brought you such amazing things as Welcome to EastwoodA Strange Night at the Pint and Pony101 City Encounters, and much more, and now they are doubling down with two great new books for DCC RPGThe Towers of Dr. Xill and The Years Between.

The Towers of Dr. Xill is a new level 2 adventure by C. Aaron Kreeder that is designed for use with either Dungeon Crawl Classics or Mutant Crawl Classics. Here’s the description from the Kickstarter:

Dr. Xillgracone (aka Dr. Xill) was a genius and madman who experimented with the natural order of life on himself and others. Using super-science devices infused with the raw power of fire and ice, he summoned and enslaved elemental creatures to merge with his human subjects.

However, an imbalance of thermal and polar micro-elementals used to control his labs tilted toward the polar side and slowly his menagerie was encased in ice—freezing Dr. Xill’s operations for millennia. Some say he miscalculated, others argue that his mind cracked and he took his own life, while still others insist his final act was precise and calculated—his plan yet to take effect. That is until now…

And, as they have done in the past, Studio 9 will be running this adventure at the next Cyclops Con. That’s right! You can play The Towers of Dr. Xill with author C. Aaron Kreeder at Empire of the Cyclops Con this November! But you can only support the Kickstarter NOW!

In addition to the adventure, you also have the chance to support the new DCC RPG supplement, The Years Between. This book provides alternate leveling rules for DCC, giving you a very different means to take your characters to the level needed for the planned adventure.

On top of that, The Years Between includes a slew of new relics and artifacts to add to any campaign. It’s a sourcebook of many functions—which makes it a bit of a magical item in and of itself!

The Kickstarter to support both of these amazing books is now live and funded! Head on over to show your support and help take them to the next level. And take your characters to the next level. It’s part of the campaign!
This Massive Four Volume Set Collects the Visual History of Robert E. Howard’s Work

Robert E. Howard’s popular legacy and cultural cache is as much about the electrifying images associated with his fiction as it is with Howard’s two-fisted propulsive prose. The Robert E. Howard Art Chronology currently on Kickstarter tells the story of Howard’s fiction as it has been depicted and translated into visual art from the earliest pulp magazine covers to the present day, in a huge four volume hardback set collecting both the unforgettably iconic works of artists such as Margaret Brundage, Frank Frazetta, and Michael Whelan, as well as never-before-reprinted art and illustrations rescued from archival obscurity and preserved here for a new generation of fans.

Written and compiled by Michael Tierney, author of the Edgar Rice Burroughs 100 Year Art Chronology, with editorial support from noted Howard scholar Rusty Burke, the Robert E. Howard Art Chronology collects over 5,000 images ranging from magazine and paperback covers to interior and comic book art in four full-color, slipcased, deluxe hardback volumes. But the Chronology isn’t simply an art compilation, it is also the history of Robert E. Howard’s work as it permeates the popular imagination and a look at the visionary artists who lent their own extraordinary talents to bringing the worlds of REH to life.
Talking TSR is a live show streamed on the Official Goodman Games Twitch TV channel. We typically live stream every third Sunday night at 8:00 pm (EST). You can also find all of our videos posted on YouTube a few days later.

The hosts of Talking TSR are Chris Doyle and Rick Maffei, two old school gamers that first delved into the world of tabletop RPGs back in the early 80’s. We both hail from the Garden State, have been active contributors to the hobby for decades, and are die-hard fans of everything TSR-related.

With over 20 episodes to choose from, it can be a bit overwhelming. So, to help you out, at the link below are the hosts’ Top 10 Favorite (and Essential) Episodes. It’s just like a Top List from one of their episodes...
We all know what Conan looks like—ferociously muscled, scowling, a barely-contained dynamo of steel-hard flesh and savage energy. It can come as a bit of a shock, then, for those of us in the post-Frazetta, post-Savage Sword, post-Schwarzenegger era to meet Conan in his earliest depictions on the covers of Weird Tales magazine.

Howard sold seventeen Conan stories to Weird Tales, the character appearing in twenty-five issues and making the cover story nine times. All nine covers were by Weird Tales’ most prolific and popular illustrator of the 1930’s, Margaret Brundage. Indeed, Brundage illustrated every single cover of Weird Tales during the period that Conan was making the cover story slot, starting with the June 1933 cover for “Black Colossus” below and running through to August of 1936. She was pulp fiction’s first female superstar...
by Ngo Vinh-Hoi
Appendix N of the original Dungeon Masters Guide has become a Rosetta Stone for the study of the literary roots of D&D. One figure carved on that stone is Andrew J. Offutt, who is cited not for his own writing, but for editing the Swords Against Darkness heroic fantasy anthology series. Oddly, only the third volume of the five-book series is singled out and none of the other four books are even mentioned. Who then is Andrew Offutt, and why is he enshrined with the other Appendix N luminaries? 

Andrew Jefferson Offutt V was born on August 16th, 1934 in a log cabin near Taylorsville, Kentucky. His parents had fallen on hard times during the Great Depression and were forced to rent out their farmstead and relocate to an older log cabin on their property that had “twelve-inch walls with gun ports to defend against attackers, first Indians, then soldiers during the Civil War...”
by Michael Curtis
Let’s talk about Brian Aldiss. Like some of his speculative fiction-writing brethren from the Appendix N list, Aldiss is a prolific and talented author, albeit not one that casual fans of science fiction might recognize. While he’s been lauded for his work as both an author and anthologist, Aldiss doesn’t enjoy the same name recognition that luminaries such as Heinlein, Bradbury, or Asimov receive. Hopefully, this essay will encourage those readers unfamiliar with Aldiss to seek out his works.

While Aldiss has written expansively in the science fiction genre, two of his novels had an impact on the role-playing hobby. These works are Non-Stop (1958), which was released under the title Starship in the United States, and Hothouse (1962), a novel that saw publication in the US in an abridged form as The Long Afternoon of Earth...
Did you know that Goodman Games allows publishers to produce their own material that is fully compatible with Dungeon Crawl Classics or Mutant Crawl Classics? It’s true!

We offer a formal license and an official logo to attach to your product to show that it is something that will work with our games—and we charge a fair price for it, too. Free.

Check out some recent releases like Kingdoms of AfricaThe Tome of Debasement Zine, or The Cryptocodex to see an example of the kinds of content you could create! Yes, you can even create books that are for BOTH DCC RPG and MCC RPG. And you can become part of this publishing family at no additional cost...
We’ve got a pair of great releases from two popular third-party publishers now waiting in our online store. Dark debasement and terror in the skies await you, including a very shiny cover!

Let’s take a look at this week’s offerings!
Behold the Inglorious Bottom Feeder, the Lord of Twisted Faces, the Sovereign of the Forgotten, Herlezzect the Debased God!

This DCC RPG compatible zine details the followers of Herlezzect, the Debased God, in the same format as those in the DCC Annual Vol. 1. The zine covers the unique traits, disapproval results, and canticles for evil cultists who pledge themselves to the debased one. The bulk of the zine is taken up by a collection of spells geared for use by the evil clerics in your games, with evocative titles like: Deceiving Visage, Putrescent Bog, Rotting Stench, Halo of Flies, Lash, Twisted Form, Radiant Corruption, and Uncontrollable Urge. You’re probably thinking those would make a great tracklisting for a metal album, and you’d probably be right.

This gaming zine is designed to make your evil priests on your tabletop more sinister and terrifying to face, channeling otherworldly horror and cinematic imagery.

Contents Overview:
  • Herlezzect the Debased God
  • Special Traits
  • Titles
  • Disapproval Chart
  • 3 new Canticle powers
  • 8 new spells
  • 1 new magic item
The Bat God is back AND WRAPPED IN HOLO-FOIL! It’s up to some Demon Hunters, Blood Mechs, Cybernetic Pteranodons!

This book has NEW CLASSES, like 3 of them. The Half-Ogre Demon-Engine which hunts demons. It has Pteranodons with beaks of steel and rockets. It’s got some BLOOD MECHS that have blood coolant.

Also, it has the Cybernetic Satellibat Drones loyal to the Weapons Satellite.

It’s got new spells, like Wait for the Drop which is best described as aggressive portal magic, and Metal Fatigue which fuses armor to bones and flesh… Sounds useful, right?

It has a bunch of new items like bear traps you drop from the sky and wing boards ridden by giants. That’s cool, right?

Oh oh oh, there’s also Enamel-Cortex, the Flesh Architect. The new Orbital Intelligence that’s ready to LITERALLY carve the future of mankind.

There’s a bunch of new bestiary entries, like the 4 wings of the Bat’s Royal navy and like cultists that don wing-suits and leap from the sky.

There are some new occupations too if you want to play a Skulker or Pteranodon. Honestly, there’s a bunch of stuff in here.

This Issue was fantastically Risograph printed at Risolve Studio and wrapped in Transparent Holo-Foil, like a Pokémon card.
We’ve got a big announcement from Kaizoku Press, in concert with MP Edizioni — the Dungeon Crawl Classics Italian rulebook is here! And this new release is just the beginning of Italian editions of popular DCC publications and adventures from Kaizoku Press and MP Edizioni!

Kaizoku Press has been publishing games and comics from all over the world for years, and Goodman Games is proud to have forged an alliance with them to bring Dungeon Crawl Classics to a new audience.

The DCC Italian language edition is currently not shipping to North America, but we will soon have these available in our own online store. You can have a look at the free Italian language DCC Quick Start rulebook in the meantime at DCC‘s Italian site.
From the Kaizoku Press release:

Old School Renaissance arrives in Italy in style! Discover the flavor and fun of a classic RPG.
  • Start immediately! Simple and fast rules with a lot of material to enrich your adventures!
  • An original magic system with over 200 pages full of spells! No magic missile will be alike!
  • Dozens of monsters and NPCs
  • Critical hits tables
  • Two adventures ready to be played
  • Lots of black humor and a special flavor that make it a unique game!

ARE YOU READY TO BEGIN? Riches and honor await to be conquered with your sword.

Follow the Italian edition of DCC RPG on the Facebook page, the Italian Dungeon Crawl Classics website, or email Kaizoku Press directly at
Here’s the Kaizoku Press press release in Italian:



Finalmente anche in Italia il gioco di ruolo della Goodman Games.

Benvenuto a DCC Dungeon Creal Classics: abbandona la vita da contadino, parti da Livello 0 e fatti strada nel dungeon:

oro e gloria ti attendono… se sopravvivi.

Lo Old School Reinassence arriva in Italia in grande stile! Scopri il gusto e il divertimento del Gioco di Ruolo Classico.

Parti subito! Regole semplici e rapide (compatibili con D&D) con moltissimo materiale per arricchire le avventure!
  • Un originale sistema magico con oltre 200 pagine di incantesimi! Nessun dardo incantato sarà uguale all’altro!
  • Decine di mostri e png
  • Tabelle per i colpi critici
  • Due avventure complete
  • Tanto humor nero e uno stile particolarissimo che lo rende un gioco unico nel suo genere!

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