Welcome to the PRIDE Post!

WHCSD's newsletter with the latest information on Positive Behavior Intervention Supports (PBIS) implementation.


In this edition of the PBIS Post:


  • Tier 1 Implementation Update
  • Classroom Management Technique
  • Behavior Change
  • Pride Praise
  • Branching Minds Update

Tier 1 Implementation Update

Tier I serves as the foundation in the three tiered PBIS framework. Our district is striving to establish Tier I with fidelity throughout all our buildings. In order for PBIS to be successful, all staff need to implement the framework.  


Our recent breakdown of Branching minds data indicates most behavioral incidents in the district are happening within our classrooms.  


To support appropriate behaviors in the classroom, remember to:


  • Teach the PBIS lesson plans
  • Review the behavioral expectations before class
  • Weave the language of expectations into your daily instruction
  • Use the language of the PBIS expectations when providing feedback/reinforcement or when providing redirection


When developing a new behavior, we must immediately and consistently reinforce every instance of the behavior until it is established. To maintain the behavior we reinforce it intermittently. To create a positive environment in our classrooms we provide a ratio of 4:1 reinforcement/positive interactions to redirection. 

Classroom Management Technique


The Good Behavior Game

The good behavior game is a very useful, easy and fun classroom management tool. It is also an evidence-based strategy since it’s effectiveness has been demonstrated in experimental evaluations. The GBG is designed to reward scholars for displaying appropriate, on-task behavior during instructional times. 


Set Up:

The class is divided into two teams. A point is given to a team in which a team member displays any of the predetermined inappropriate behaviors. Three inappropriate behaviors are defined before the game. They must be clearly defined (meaning observable and measurable behaviors), that will be tallied during the game.  


How to Play:


  1. Determine at what times during the day you will play the game. Use strategic language for the grade level you are teaching to make it more age appropriate (i.e. class competition, contest, match, etc.) Clearly define the target behaviors that will be scored during the game. Some examples might be: Leaving one’s seat - incident in which a student leaves their seat without permission from the teacher; moving a seat toward another student’s desk without permission Talking out - talking without permission or being called on by the instructor; any type of unauthorized vocalization within the hearing of the instructor; shouts or yelling or nonsense noises (i.e. whispering loudly, whistling, making audible noises with one’s mouth) Engaging in disruptive behavior - any movement or act judged by the teacher to be disruptive to the classroom (i.e. banging on one’s table, throwing or shooting objects, passing notes, playing with toys at the desk)
  2. Identify what behaviors will be considered appropriate or acceptable. For example, in order to leave one’s seat with permission one should raise their hand and wait for the teacher to call on them. This will help teach the students what alternative, appropriate behaviors would get their needs met.
  3. Decide on suitable daily or weekly rewards for the winning teams. Teachers will need to choose rewards that will properly motivate the students. These can be as simple as a half hour of free and fun time at the end of the day. When choosing rewards try to ensure they fit into the natural context of your classroom and would align with educational goals. An example could be collaborative fun time, which can strengthen social skills.
  4. Introduce the game to the class. The teacher informs the scholars how and when they will be playing the game. Set aside enough time to have a discussion about the game or answer any questions.
  5. Begin the game! During game time conduct your instruction as usual. The only difference would be the teacher recording any points accrued by either team. Post scoreboards where they are visible and easily accessible. Consistency is everything! Lack of follow through may result in a lack of motivation and interest from the students. When this happens the student will revert to their challenging behavior which had historically been more effective at getting your attention. 

Both teams can win!


Trouble Shooting:

If a small number of students are sabotaging the game, consider forming a separate team with those players. The game will remain unchanged but now have three teams. 


Please watch this excellent video on the GBG and the evidence-based benefit that may be achievable through its implementation!


Watch video here: https://www.youtube.com/watch?v=Nc0Tw6ISYKk

How to Change Behavior



  1. Teach: Assume the child needs to be taught the effective and appropriate replacement behaviors
  2. Prevent: Address the antecedents or triggers
  3. Reinforce: Prompt and reinforce the desired replacement behavior  
  4. Redirect: Redirect the student to the replacement behavior
  5. Minimize: Reinforcement for undesired behaviors


Behavior Change:

Undesired behaviors occur because they have been reinforced. 


Behavior is neither good nor bad. It’s a learned product of the consequences that have previously followed it. If a behavior continues to occur, it’s because consequences in the environment are still present and therefore maintain it.

PRIDE Praise!


On November 19, The Middle School hosted a Pizza Party and watched the movie "The Hate U Give" for their grade level competition of the least dress code infractions and showing Personal Responsibility. 8th grade won the competition!



Send your school's PBIS success story to Malka Dym to be featured!

Branching Minds Update


Why is BrM data so important??  It is critical that Tier I teams collect and review discipline data along with academic data at least monthly.  Reviewing the data allows us to pinpoint critical areas that could impact student support.  We can use the data to make purposeful changes that improve our environment from the overall district down to the individual classrooms and students.


One team! One vision! One goal!  


Do you need a refresher on logging behavior incidents in Branching Minds?


Click here to watch.

Dr. Watson: “What do you imagine that means?”

Sherlock Holmes: “I have no data yet.  It is a capital mistake to theorize before one has data.  Insensibly one begins to twist facts to suit theories, instead of theories to suit facts.”

-- from A Scandal in Bohemia by Arthur Conan Doyle