When it comes to the gamification of learning, what most instructional designers do is take their content then throw some game mechanics at it, present it to their learners, hoping the learners will find it interesting or engaging. The reason so many gamification programs fail is because there hasn’t been a purposeful approach to applying game mechanics to a learning program…
…Until now.
Learning and development professionals can now enhance their learning experiences by taking a learner-focused approach to their design strategy that enables designers to determine what game elements would be the most enjoyable to learners.
This book is a quick read with a witty tone and is written for a variety of differently motivated readers. It provides insights into how to implement game mechanics into learning experiences in a way that is engaging, efficient, and impactful. The book provides readers with scientifically based profiles and easy-to-navigate gamification application processes for learning initiatives.