TNG Visual Effects

  3D Scanning Services   


November 2013- Vol 3   

  Issue 11         

A real hero lives and promotes doing good in Los Angeles!
Say hello to "Danger Man!"
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TNG Visual Effects

Main Office - Los Angeles



North American Services


US and Canadian Flages

TNG Visual Effects 3D scanning systems allow us to serve your production locally in Canada and the U.S. See map below for locations.


TNG Building
TNG Headquarters LA 


TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009. 


The TNG team knows how to work with producers, directors, coordinators, A-list talent and other agencies, making the most of their precious time and ensuring a successful project. TNG's work is always guaranteed. 


The TNG scan team is also highly noted for their ability to travel at a moments notice for a project. Exclusive use of highly mobile scanning systems allow for TNG to perform scans in practically any location. Express Scanning.  










Battle Ship to scan







A Note From Our Founder



Nick Tesi Image

Nick Tesi

TNG Visual Effects Founder


November is here and my sugar rush from Halloween is wearing off.
It is now time to start planning our Thanksgiving dinner with friends and family, and maybe get out on Black Friday for some great deals. That gives us 3 weeks to get the business done. Happy Thanksgiving to all of you. We give Thanks for having you as a client and a friend.

We're in the final quarter of the year, and as you're scrambling to meet final deadlines, make sure to enjoy this time. We love what we do, but we know that all work and no play makes for a not so rounded company.

We are always looking at new technology and software to keep the quality of our service at the highest level, and to accelerate our pipeline. This is tricky at times, but we do our best to make it happen. 


We continue looking for partners who are synergistic to our service, and who can help our customers and theirs through more savings and better products. Contact us for more information.   


I hope you enjoy this month's newsletter, and I wish you all a great final quarter of this year 2013. 




"We've been working with TNG Visual Effects ever since they started, and they've always been our vendor of choice when it comes to 3d scans. Nick and his team have always delivered extra high quality models with blazing fast turnaround, and he's always flexible to adapt to our constantly changing pipeline. He's been working under some pretty aggressive deadlines, with lots of models to deliver in a very short amount of time, but always took it in stride and never missed a delivery. We can't imagine working with anyone else when it comes to high-resolution scans for our characters. Just book the talent, call Nick, send him a template for topology and you'll get a model that you can literally plug and play into your cinematic."

-Jerome (Jed) Denjean- 
Senior CG Supervisor
Blur Studio


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The 3D Scanning World  

Realistic Expectations in 3D Modeling


As we progress down the road of visual effects and this industry, we marvel at how many projects we've had a chance to be a part of. Of course we would love to have our 3d models be the star of every action scene, but even in the cases where the scene is static and the character or item gets blown up, set on fire or put in a situation where live action doesn't make sense, still we are proud of our work.


All of that being said; our job is not an easy one. Our challenge is producing a product that can stand on its own, especially in the eye of the public. But, this pressure is what drives us.


 Full 3D Image    


Before our products are viewed by the public, they go through a series of quality control, not only by us but by the receiving company or group that needs to make the model work in their scene or production. On a complicated model or character, the detail is the start of the mountain we climb. That coupled with the amount of time we have to complete a project can further complicate the climb, although the deadline alone is not the killer.


The 3 challenges that most modeling and scanning companies face all the time are:


1. Budget

2. Quality

3. Speed




In this economy with so many smaller companies going belly up, not many account managers will agree to only having two of the three choices listed above. They would be more afraid of the VFX producer saying, "Well you are one of three companies bidding, so is that your final answer?" No, they want it all. So the best thing a modeling or scanning company can to do is to try and conquer the best 2 out of 3, and if possible add a buffer somewhere in the event a real problem pops up.


We all know stuff happens that are out of our control, so we pivot and get it done. Quality is what we all want, and what ultimately separates the companies that can from the companies that can't. If what we do was easy, anyone could do it. We know the VFX bar is always rising; it's just too bad the budgets aren't following an upward swing as well.



3D Scanning For Video Gaming    

Are Video Game 3D Models Related to Film and TV 3D Models?


The answer is yes they are. If you've had a character 3d scanned for a video game, you can definitely use the same model for other venues. Although, it does get a little tricky if you decide to use different actors. You will need to find models of the same body type and do head replacements. This will give the game the same look, feel and experience as the film and/or TV show.


Nina with Crossbow  


However, planning is everything and if planned correctly, all of the assets could be scanned at the same time thus saving all projects time and money. This not only includes the characters, but props as well, like weapons, cars, buildings etc. If you are doing a film based on an older game, of course a lot would need to be modeled after the environments and buildings that are used in the game that is if you decide not to change the settings.


  Building 3D Scanned and Finished  


When Nick Tesi, founder of TNG Visual Effects, led his previous 3D scanning company, they delivered over 1500 heads for one game and hundreds of bodies for another. Through that experience, he brought along the knowledge that the more characters you work on the more efficient the project becomes thus becoming more cost friendly for our clients. The idea is to work fast and furious!


We find that the work we do on film, TV and games call for a lot of the same processes. Therefore, if you're making a movie into a video game, or vice-versa, give us a call. Now when the internet starts to compete against TV, well that will be more of a stretch to get into their price range.


Insurance Scanning

The Time Factor


Imagine this: You're running out of time to get all of your actors modeled and you were just told about a few new shots that production needs that will involve a car and a truck in a garage scene that hasn't been used before, and all of your people are too busy to model all of these new add-ons. What do you do?


A great way to deal with this type of problem is to use 3D scanning. Have a 3D scanning service bureau come in and give you a quick bid on doing all of the work. Make sure they can 3D scan everything you need - the actors, the car, the truck AND the inside of the garage. Perhaps they can throw in a few props.



Using one company vs two or three to do the work will keep your cost low. You should make sure they can clean up your scans and texture as well. This will help keep your own people working on what needs to get done on other aspects of the shot(s). Ideally, the 3D scanning house can take all the front end load and leave it to your company to integrate and match plates.


You may even want to have your main actors scanned in pre-production and then archived. If they were not cleaned up, you will only pay for the day of scanning. This insures that you will have a clean scan available in the event the need comes up to use their head or perhaps their whole body. This can also be done with sets prior to striking them in the event you need a clean set for another scene that comes up.  


Old Time Vegas  

In the long run, this will save you on time, money, and the need for worry if something is needed during post-production. We have seen it happen during several movies and have heard the horror stories. It is an inexpensive price to have to pay and will make you wish you could go back in time.


Thank You

We at TNG Visual Effects are continually looking for better ways to serve the entertainment industry by providing an excellent experience for our clients. Thank you for taking the time to review our newsletter. If you have any questions, or would like to consider TNG Visual Effects in your next bid, please contact us.


TNG Visual Effects
Phone: 877.879.2040
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Nick Tesi
TNG Visual Effects