Launch Day Is March 11th!

Keep Reading for specific details on this campaign, free rewards, Early Bird Specials, and a NEW RELEASE in the TLG Store!

Sign Up On Backerkit!

Castle Zagyg comes back to life on March 11th. The wait is nearly over! This multi-campaign revival will be a massive undertaking; however, when it comes to the most iconic fantasy setting ever written, we're up to the task.


Act 1: Galleries of the Arch Mage, the first of two crowdfunding campaigns, launches on March 11th and includes the first 3 volumes of Gary Gygax's iconic Castle Zagyg.


Act 2: Dungeons of the Arch Mage, the second crowdfunding campaign, launches in Early 2026 and will include the final 2 volumes of this historic masterpiece.

Here's what's included in our first crowdfunding campaign:

Volume 1: The Citadel

This volume will cover the fortified riverside town of Yggsburgh, brimming with intrigue and mystery. It will also fully cover the entire East Mark region, which includes the town of Garham and 60 different locales.


This volume alone contains enough adventure content to keep your table occupied for years!

Volume 2: The Ruins

The second volume will cover the Ruins of Castle Zagyg itself, as well as the dangerous new residents who have settled there in the long years since the height of the Mad Mage's reign. Also covered are the warren of caves that the ruins sit atop, referred to lovingly as the Mouths of Madness.

Volume 3: The Cellars

The third and final volume in this first campaign will bring the first 5 Dungeon Levels back to life. Their respective sub-levels will also be included, for a total of 8 dungeon levels that will challenge you like no simple dungeon crawl ever has before.


These first few levels are where the Mad Mage Zagyg kept his resources, his experiments, his prisoners, and much more. What still lurks there, festering in the darkness below the Castle Zagyg?

Free Reward:

Thanks to your tremendous support of this project, we've hit over 4,000 Followers on Backerkit prior to the campaign's launch: this means we all get the reward we were promised! Thank you to all who followed and shared the launch page with your friends. Castle Zagyg will be all the greater thanks to your help!

The Outs Inn is an inn and tavern in the Outs, a neighborhood in Yggsburgh. It's a rough place, relatively speaking, but one where many adventures are destined to begin.


This 10 page PDF will be distributed for free to everyone who follows our campaign BEFORE the launch day. You don't need to pay for anything or back the campaign in order to receive the PDF! The PDF will be sent out within 48 hours of the campaign's launch, so you can start playing right away!


The PDF will contain a full outline and description of The Outs Inn, and will be updated to include Gary Gygax's original encounter table and map of the inn & tavern. A full list of adventure hooks will also be included.

Early Bird Specials:

Castle Zagyg is dangerous and deadly from top to bottom. You'll need wits, a good weapon, and better friends if you hope to survive.


Luckily for you, fortune favors the bold.


All backers who pledge within 48 hours of the campaign's launch will receive Boon Cards. Here's what you need to know:


  • These postcard-sized handouts will be printed on linen card stock.


  • They have been mindfully written by Luke Gygax, Steve & Davis Chenault, and Chuck Cumbow to specifically aid your adventures in the Castle Zagyg campaign setting.


  • Some offer special one-time-use feats and abilities; others offer magical effects or alternate means past certain obstacles.


These Boon Cards can be used to reward excellent roleplay, incentivize your players to take notes, or to bribe them to not attack the innocent shopkeep.

Back in the Store!

This adventure is designed for 4-5 characters of 7th-8th level.


Kha ‘Hamet, the demi-god, loved the mortal As’ Wan like no other. After she was slain, Kha ‘Hamet could not finish the funerary ritual and so, left her unburied and she was denied her afterlife.


Osiris, cheated of his bounty, plagued the lands of As’ Wan and all her people in a rage. Osiris unleashed a beast upon them, and all was laid waste. Though the memory of men is short, the gods do not forget, and Osiris bid the beast return every 250 years to hound As’ Wan and Kha ‘Hamet’s children and all their descendants.


The beast has returned, hounding the people, hunting them, and slaying the unwary. All have fled to town of Paros, fearing Osiris’ curse and waiting for aid.


Will you be their salvation, or ensure their doom?

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