The XR sector reached $3 billion in VC funding in 2017 according to VRVCA. That's up 12 percent from 2016 and 3x from 2015. But how does that break down and where is it going next? We go behind the numbers.
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How will apps develop in AR? Legacy formats like buttons and banners could be out of place: The three-dimensional world doesn’t occur in rectangles. But in early days, we’ll see misfires just like we saw with early iPhone apps.
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Standards are still in early development, but the idea is that browser-based VR enables a certain fluidity to immersive experiences. This stems from the web’s architecture, which is more interconnected than balkanized native apps.
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XR building blocks won’t always develop in an insular way. Adjacent sectors like auto, search and blockchain will feed some of its underlying needs. We take a look at the most impactful tech that will accelerate XR from the outside.
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Building from its core hand-tracking tech, uSens has moved into new areas such as its uSensAR engine that addresses billions of lower-end Android devices that ARCore does’t reach. We discuss the strategy in our latest video interview.
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The VR industry continues to develop ways to accelerate adoption. With that backdrop, VRX Europe is coming to Amsterdam in May to examine VR’s consumer and enterprise impact. As an event partner, we have discount codes
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