City of Titans is a project by Missing Worlds Media, brought to you by the backers and fans.
President, Missing Worlds Media
Nate "Dr. Tyche" Downes
Business Director
D C “Terwyn” James MacKay
Business Director's Assistant:
Jonathan "Mentalshock" MacKay
Project Lead
Chris "Warcabbit" Hare
Public Relations
Lead: Tim “JWBullfrog” Devlin
Richard “DesViper” Miller
Paul “Warlocc” Tanguay
Nathan "Red Warlock" Purkiss
Jason "PenitentRebel" Comerford
Sebastien "Artemis Planck" Maik
Design and Programming
Senior Gameplay Engineer
Fred "AmiEvil" Prince
Senior Programmer
Richard "AvelWorldCreator" Robertson
Gameplay Design:
Tannim222
Dave "Dvandom" Van Domelen
Bill "Felix" Giffen
Programming
Jamie "GeeksGoneBad" Cunningham
Walter "iathor" Milliken
Michael "voidforge" Hall
Mac Specialists:
Walter "iathor" Milliken
Todd 'Scavenger' Kogutt
User Interface Design
Zack "Shadow Elusive" Singer
Chargen:
Charles "CLoganArt" Logan
Repo Men:
Richard "AvelWorldCreator" Robertson
Webpage:
Prototyping
Kevin "AngelWolf" Soucy
Composition
Lead: William “Robin” Strickland
Continuity Lead: Cy “Aquashock” Coughlin
“Conundrum of Furballs”
Edwin “Web of Hope” Stagmer
Daniel “Space Moose” Pawtowski
Eric “Beamrider” Pawtowski
Marty “Jargonaut” Dubin
Tom “Kid Dynamo” Stillwell
"Ambidreamer" Joshua and Pat "Binajane" Dexter
Kaylan “SithRose” Lyndell-Lees
Dave "Dvandom" Van Domelen
Dylan “milandare” Mair
Art
Art Lead: Charles "CLoganArt" Logan
Former Art Leads: “Petalstorm”, Jessica "Yoko" Weaver
2D Department
2D Lead: “Ashenfall”, “Cajun Catfish”
Graphic Design:
Lead: Donald “ArtStrong” Armstrong
Edward "Wolfgang" Aragon
Finish Artists:
Donald “ArtStrong” Armstrong
Dale “Black Gold” Yaddow
“Cajun Catfish”
Charles "CLoganArt" Logan
“Joerden”
Jae “Pyewackit” Worthigton
3D Department
3D Lead: Jamie "GeeksGoneBad" Cunningham
3D Technical Artists:
Jamie "GeeksGoneBad" Cunningham
Charles "CLoganArt" Logan
Paul “Amvin” Barber
Luke Simpson (interiors, instance maps)
3D Graphics and Texturing:
Donald “ArtStrong” Armstrong (3D Lead, Promotion)
Nathan "Red Warlock" Purkiss
Bryan 'Ganzfeld' Ruby
Robert “BobMc” McNamee
“Flesh Forge” (3D character models)
Carlos “Marcianit” del Campo
“CapedKay” (costumes)
“Ian”
”Robo Knight”
Concept Artists
Paul “Amvin” Barber
Donald “ArtStrong” Armstrong
Ashenfall
Robert “BobMc” McNamee
Dale “Black Gold” Yaddow
Charles "CLoganArt" Logan
“Copper Cockroach”
Rick “Dark Ether” Lamb
Dave "Dvandom" Van Domelen
Jamie "GeeksGoneBad" Cunningham
Nathan “Red Warlock” Purkiss
Edward "Wolfgang" Aragon
“Cajun Catfish”
“CapedKay”
“DPad”
“Exile”
“Joerden”
“Nutcracker Z06”
“PepRally”
Jae “Pyewackit” Worthigton
Gerard Michael “Witchkin” Tupaz
Comic Book - Hijinx
Hijinx Created By: Dave "Dvandom" Van Domelen, Chris ‘Warcabbit’ Hare
Artist/Concept Artist: Dale “Black Gold” Yaddow
Writer/Editor: Tom “Kid Dynamo” Stillwell
Environment / City Design
Nathan "Red Warlock" Purkiss (city architecture, landscapes, environment designs)
Richard "AvelWorldCreator" Robertson
Nate "Dr. Tyche" Downes (terrain, districts design)
Zack "Shadow Elusive" Singer (procedural buildings)
Rick “Dark Ether” Lamb (buildings placement, Victory Beach, SY Island designs)
Carol “Lloralei” Kirk (districts design, Moguls)
“Coffee” (Moguls)
Thomas Djalloul (Environment Artist)
Ashenfall (2D maps, street layout, districts design)
“DeathSheepfromHell” (city area overall design)
William “Robin” Strickland (city area overall design)
“Kitsune 9 Tails” (city area overall design)
“Catbunny”, “Beamrider”, “SpaceMoose” (NRD district design)
Instance Maps:
Zack "Shadow Elusive" Singer
Bryan 'Ganzfeld' Ruby
Luke Simpson (interiors, instance maps)
“Nutcracker Z06” (instance maps)
Thomas Djalloul (Interiors, instance maps, Island)
Audio
Audio Effects
Original Music Written and Produced by Tal “Masada” Kliger
Environmental Sound Placement by Nathan "Red Warlock" Purkiss
Additional Music by:
Sean Payne
Peter Lalush
Guest Music Written and Produced by Nicolas “Hellwreckage” Grandell
Soundtrack available on Glitch Mode Recordings
glitchmode.com
City of Titans uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2021, Epic Games, Inc. All rights reserved.